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  • Items system

    Introduction


    Every gangster will need items in order to survive, items will boost your offense, defense and stealth.

    Some items might even increase your multiplier allowing you to rank and gain stats faster then normally.

    Every item fits into a category, and every item has it's own rareness, you can find all the categories and rareness level's below.


    How does it work?


    Every player has their own inventory, in this inventory all your items will be listed and you will have several options on what to do with the items.

    Crimes will allow you to gather materials, you use these materials to craft your item of choice. Currently you can craft 3 categories of items; weapons, armors and disguises. More about the crafting system can be found by clicking here.

    Weapons, armors and disguises are equipable items, if they are in your inventory they are not being used, you will have to activate them on your character by equipping them before they are useful.


    Inventory & Warehouse and the Market


    Every character has their own inventory and warehouse, you can store up to 12 items in your inventory, up to 20 items in your warehouse and up to 5 items on the market.

    If your inventory is full, materials that get dropped or items you bought from the market will automatically go to your warehouse, if your warehouse is full you will not receive them, so be careful.

    Items you have put up for auction/sale on the market will not count as inventory/warehouse items, you can put upto 5 items for sale on the market, more about the market system can be found by clicking here.


    Equippable, mission and stackable items


    Items that are able to get equipped can't be stacked, meaning every equippable item will take 1 inventory/warehouse/market slot.

    Certain items are classed as mission only items, these items are needed to continue or complete missions, some of these mission items can be stacked and some can't. The maximum stack pile of mission items is set on 50.

    Some items, such as materials are allowed to get stacked into piles, the maximum stack for materials is set at 100 per pile, if you have 166 iron bars for example this will count as 2 slots in your inventory/warehouse or market. (100x & 66x)


    Categories, Rareness and stackpiles overview


    # Rareness Name
    #1 White Normal
    #2 Green Common
    #3 Blue Average
    #4 Pink Good
    #5 Yellow Unique
    #6 Orange Rare
    #7 Red Legendary
    #9 Teal Set
    Category Main bonus Max stack
    Weapons Offense 1
    Armors Defense 1
    Disguises Stealth 1
    Usable -- 10
    Materials -- 100
    Premium -- 1
    Missions -- 1
    Missions -- 50


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