Previews V3 | Sunday #5

From Monday till Friday we’ll be posting previews of V3 every day.
These previews can vary from game world information, design screenshots, new features and other changes.
This is our fourth article of the week with our fourth preview of V3, continue reading to find out more about the new design.


New design of the game! (Work in progress (Continue reading below the image))

Preview general / main design.

Sunday, Preview #5


In our last preview of this week we’ll be discussing and showcasing the entire design of the game.

During the past previews we’ve been showing parts of the new design.
Now the time has come to show the entire design, however keep in mind that the design is a work in progress and is far from being finished.

The character information menu can be found on the top left and our new travel menu can be found on the top right, in between these two menu’s you’ll find the menu of all the features. (Many features are still missing and are a work in progress)

On the page you’ll see the new design for GTA’s, we’ve decided to redesign this page due to the amount of scrolling that was needed, this has been reduced significantly.
You’ll also see that the GTA and Garage page have been combined into one single page, this has happened for most features that are directly related.

On the bottom you can see all features directly related to your character.
There’s also a small button that says “Chat” which will be one of the new features for the game. (More info about this will follow in a another article)

There’s still a lot of work to be done on the design. (Improvements)
We’re going to be adding several other things to the current design and most likely will be changing some aspects of the design we currently have.

Current to-do list for the general / main design;

  • Add icons around the travel menu for features. (Search, Clock, Buddies, Manual)
  • Add notifications menu at the character menu. (Events, Messages, Notifications)
  • Add extra features in the features menu. (Tournaments, Achievements, Racing and more)
  • Add Chatbox and replace the Chat link. (Chatbox is almost finished)
  • Add Announcements bar on top of the Chatbox. (Once the Chatbox is finished this can easily be added)
  • Add Family wars / City wars design effects. (Different then before)
  • Add Jail and Death design effects. (Different then before)
  • Change the City + Cooldown information (Top right currently)
  • Change/Remove the load time info. (Bottom right currently)
  • Change/Remove mobile website link. (Bottom left currently)


We’d like to get your feedback/thoughts on the new design, comment on our Blog, our Facebook page or by sending us a message.
Let us know what you like and dislike about the new design feel free to be as open and honest as you can as this will help us the most to determine which changes to make.

This was it for preview week, we’ll be sharing more previews and articles as we get closer to our first V3 test version.


Next blog post

We’ll be posting our next article sometime next week.
In the next article we’ll discuss all the changes that have been made so far.
There’ll be a full list of changes that have been made and a list of changes that have yet to be made.

We’ll be discussing a test version and what needs to be done before it can start.
We’ll also be discussing how this test version is going to operate and how you can become a tester.
So make sure to keep checking our Facebook page and our Blog for more information.


Previous previews

Don’t forget to check out our first preview that was posted on Monday, simply click here to check it out.
On Tuesday we posted our second preview of V3, simply click here to check it out.
And on Wednesday we posted our third preview of V3, click here to view it.
And our article of Thursday, can be found here.


Head Administrator of Unleashed Fear and all related matters.

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6 Responses

  1. Ezzar says:

    Dear Blaaster,

    Let’s start with saying good job.
    In my opinion the icons on the bottom are a thousand times better then the icons on top, those icons are ugly with the red border and the red font inside the icon itself. Its better if they are somewhat bigger with the white font beneath it, like you have on the bottom.
    Second, the top and bottom icons need to be center.
    Third, the “safety” needs to be above or below the characters name because when someone has a long name it will come out of the design or you need to have a max characters per line baked into your CSS to make sure the design wouldn’t mess up.
    Fourth, move “chat” to the right and make it pop up or something and move the load time seconds to the left bottom. And maybe design a simple footer or have a “click to reveal” JavaScript button for the users online list else it looks a little bit bold downstairs.

    Anyhow good job!

    Met vriendelijke groet, 🙂

  2. Blaaster says:

    Thank you for the feedback!

    Yeah the icons on the top are going to change these images were made quite a while ago to test the concept, The font will be changed, the red will somewhat still be there due to flashing effects to give indications of actions. (Cooldowns expired, any other update related notification)
    However I’m unsure about making them bigger, as we’ll have to reduce space on the other menu’s, we’ll test this and check it as there’s also a lot of buttons still missing from the top menu.
    (Also, the redness and red font will change to yellow and back upon a new action as mentioned, hence why the coloring, but yes you’re right it’ll be changed)

    The bottom menu icons are on the right side because the chat will be on the left side, this is to prevent the chat from overlapping with the bottom menu icons, and also because in mainstream gaming (MMORPG’s / Web mmo’s) they have this particular menu on the left side and chat on the right side.

    Good point you made on the safety issue, there do is a maximum length of a character name you can have but yes it’ll expand beyond the design, we’ll look into this.

    Chat will remain on the left however, this is due to every mainstream game has chat’s on the left side, whether their browser based games / client MMORPG games etc, this is just whats makes the most sense. (It’s what most players are used to)
    It will indeed be a pop-up kind of window, you can close / open it at any given time by simply clicking on the button, we simply haven’t finished the chat feature completely just yet so we can’t showcase how it works just yet.

    Load times will most likely be removed as most people don’t use it or aren’t aware of what it does/means, it’s mostly used by Admins to see if there’s any lag on the servers/databases end or not.

    (Also, please keep in mind that this screenshot isn’t the best representation, my Macbook uses a super high resolution and upon making a screenshot it doubles the width/height even further, I’ve managed to reduce the sizes somewhat with photoshop but yeah it doesn’t give the exact same feeling/representation as it does on screen)

    Vriendelijke groet en dank! 🙂

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