Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Proso armor
This item requires rank 13 in order to be used.

1,802
12,541
3,198
offense
defense
stealth
(+1,802)
(+12,541)
(+3,198)
13--off: 1,802
def: 12,541
stl: 3,198
$360,00000:00:42!

Cowprint suit
This item requires rank 22 in order to be used.

8,242
5,886
46,645
offense
defense
stealth
(+8,242)
(+5,886)
(+46,645)
22--off: 8,242
def: 5,886
stl: 46,645
$1,220,00000:01:42
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:02:51
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:02:51
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$3,000,00000:02:52!

Explosive rounds
This item requires rank 12 in order to be used.

3,850
4,735
3,410
offense
defense
stealth
(+3,850)
(+4,735)
(+3,410)
12--off: 3,850
def: 4,735
stl: 3,410
$240,00000:03:413
1--Materials
$60,00000:03:511

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:03:51!

Gang suit
This item requires rank 13 in order to be used.

1,910
1,084
11,150
offense
defense
stealth
(+1,910)
(+1,084)
(+11,150)
13--off: 1,910
def: 1,084
stl: 11,150
$280,00000:04:41
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:04:52
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:04:52!

Fake moustache
This item requires rank 23 in order to be used.

8,317
3,900
69,887
offense
defense
stealth
(+8,317)
(+3,900)
(+69,887)
23--off: 8,317
def: 3,900
stl: 69,887
$1,640,00000:05:01!

Radar
This item requires rank 20 in order to be used.

17,340
14,270
19,180
offense
defense
stealth
(+17,340)
(+14,270)
(+19,180)
20--off: 17,340
def: 14,270
stl: 19,180
$1,020,00000:05:11!

Explosive rounds
This item requires rank 19 in order to be used.

18,618
18,968
11,873
offense
defense
stealth
(+18,618)
(+18,968)
(+11,873)
19--off: 18,618
def: 18,968
stl: 11,873
$980,00000:05:11
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:05:51- 1--
Materials
$150,00000:06:51 1
1--Materials
$125,00000:06:513

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:06:51
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:06:51
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:06:511
1--Materials
$20,00000:07:51!

Revolver
This item requires rank 16 in order to be used.

24,025
3,268
6,112
offense
defense
stealth
(+24,025)
(+3,268)
(+6,112)
16--off: 24,025
def: 3,268
stl: 6,112
$660,00000:08:11
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:08:51- 1--
Materials
$125,00000:08:51 2
1--Materials
$250,00000:08:512

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$250,00000:08:51!

Military body armor
This item requires rank 23 in order to be used.

6,500
57,209
26,551
offense
defense
stealth
(+6,500)
(+57,209)
(+26,551)
23--off: 6,500
def: 57,209
stl: 26,551
$1,800,00000:09:41
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:09:51
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:09:512
1--Materials
$100,00000:09:521

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:09:521
1--Materials
$20,00000:09:52!

Army sweater
This item requires rank 24 in order to be used.

11,567
11,514
53,092
offense
defense
stealth
(+11,567)
(+11,514)
(+53,092)
24--off: 11,567
def: 11,514
stl: 53,092
$1,520,00000:10:416
1--Materials
$750,00000:10:512
1--Materials
$100,00000:10:51
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:11:51!

Desert eagle
This item requires rank 20 in order to be used.

31,616
7,362
8,217
offense
defense
stealth
(+31,616)
(+7,362)
(+8,217)
20--off: 31,616
def: 7,362
stl: 8,217
$940,00000:12:11
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:12:52- 1--
Materials
$200,00000:13:51 1

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:13:51- 1--
Materials
$100,00000:14:51 !

Opera mask
This item requires rank 1 in order to be used.

10
8
87
offense
defense
stealth
(+10)
(+8)
(+87)
1--off: 10
def: 8
stl: 87
$1,00000:16:41
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:16:51!

Proso armor
This item requires rank 18 in order to be used.

2,921
26,477
10,005
offense
defense
stealth
(+2,921)
(+26,477)
(+10,005)
18--off: 2,921
def: 26,477
stl: 10,005
$780,00000:17:11!

Pulse rifle
This item requires rank 11 in order to be used.

7,602
1,346
3,550
offense
defense
stealth
(+7,602)
(+1,346)
(+3,550)
11--off: 7,602
def: 1,346
stl: 3,550
$240,00000:18:41
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:18:51!

Revolver
This item requires rank 13 in order to be used.

11,214
1,844
3,049
offense
defense
stealth
(+11,214)
(+1,844)
(+3,049)
13--off: 11,214
def: 1,844
stl: 3,049
$320,00000:19:41!

Simple M.T.V
This item requires rank 24 in order to be used.

9,919
70,456
18,560
offense
defense
stealth
(+9,919)
(+70,456)
(+18,560)
24--off: 9,919
def: 70,456
stl: 18,560
$1,980,00000:23:41!

Pulse rifle
This item requires rank 8 in order to be used.

3,542
454
1,586
offense
defense
stealth
(+3,542)
(+454)
(+1,586)
8--off: 3,542
def: 454
stl: 1,586
$120,00000:24:11
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:25:51
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$3,000,00000:25:51!

Golden desert eagle
This item requires rank 18 in order to be used.

28,336
4,166
9,547
offense
defense
stealth
(+28,336)
(+4,166)
(+9,547)
18--off: 28,336
def: 4,166
stl: 9,547
$840,00000:29:11
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,000,00000:33:51















