Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Belonged toBid increase
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GPS
This item requires rank 7 in order to be used.

1,652
1,430
1,406
offense
defense
stealth
(+1,652)
(+1,430)
(+1,406)
7--off: 1,652
def: 1,430
stl: 1,406
$80,00000:00:19!

Simple M.T.V
This item requires rank 7 in order to be used.

478
2,653
1,127
offense
defense
stealth
(+478)
(+2,653)
(+1,127)
7--off: 478
def: 2,653
stl: 1,127
$80,00000:00:19- 1--
Materials
$350,00000:00:59 
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:01:591

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:02:00- 1--
Materials
$50,00000:02:00 1
1--Materials
$125,00000:02:00!

Tigerprint suit
This item requires rank 20 in order to be used.

4,267
2,835
41,247
offense
defense
stealth
(+4,267)
(+2,835)
(+41,247)
20--off: 4,267
def: 2,835
stl: 41,247
$960,00000:02:19
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:02:59
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:02:59
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$500,00000:02:59
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:04:00
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:04:591

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:04:592
1--Materials
$250,00000:04:59!

Bayonet
This item requires rank 12 in order to be used.

5,630
3,613
3,623
offense
defense
stealth
(+5,630)
(+3,613)
(+3,623)
12--off: 5,630
def: 3,613
stl: 3,623
$260,00000:05:49
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:05:59
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:05:59
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:07:00
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$3,000,00000:07:591
1--Materials
$20,00000:09:00- 1--
Materials
$60,00000:09:00 3
1--Materials
$60,00000:09:004

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$200,00000:09:00!

Police vest
This item requires rank 14 in order to be used.

3,020
13,133
3,499
offense
defense
stealth
(+3,020)
(+13,133)
(+3,499)
14--off: 3,020
def: 13,133
stl: 3,499
$400,00000:09:49
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:09:59
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:09:592
1--Materials
$100,00000:09:591
1--Materials
$125,00000:09:59
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$10,000,00000:10:003

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:10:591

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:10:59!

Mini k
This item requires rank 23 in order to be used.

54,878
6,343
20,005
offense
defense
stealth
(+54,878)
(+6,343)
(+20,005)
23--off: 54,878
def: 6,343
stl: 20,005
$1,620,00000:11:49
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:12:00
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:12:00!

Flex Armor Proto
This item requires rank 6 in order to be used.

119
1,717
382
offense
defense
stealth
(+119)
(+1,717)
(+382)
6--off: 119
def: 1,717
stl: 382
$40,00000:12:19!

Simple M.T.V
This item requires rank 20 in order to be used.

5,422
29,642
16,113
offense
defense
stealth
(+5,422)
(+29,642)
(+16,113)
20--off: 5,422
def: 29,642
stl: 16,113
$1,020,00000:12:20- 1--
Materials
$60,00000:12:59 1

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:12:591
1--Materials
$20,00000:12:59!

AK-47
This item requires rank 20 in order to be used.

25,207
4,211
7,439
offense
defense
stealth
(+25,207)
(+4,211)
(+7,439)
20--off: 25,207
def: 4,211
stl: 7,439
$740,00000:13:192

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:14:59!

AK-47
This item requires rank 20 in order to be used.

26,855
2,246
16,575
offense
defense
stealth
(+26,855)
(+2,246)
(+16,575)
20--off: 26,855
def: 2,246
stl: 16,575
$920,00000:15:19!

AK-47
This item requires rank 16 in order to be used.

16,987
3,214
7,681
offense
defense
stealth
(+16,987)
(+3,214)
(+7,681)
16--off: 16,987
def: 3,214
stl: 7,681
$560,00000:16:19!

Prototype b-kit 1.0
This item requires rank 11 in order to be used.

1,490
7,404
2,704
offense
defense
stealth
(+1,490)
(+7,404)
(+2,704)
11--off: 1,490
def: 7,404
stl: 2,704
$240,00000:17:49!

Mini k
This item requires rank 23 in order to be used.

56,020
10,585
18,885
offense
defense
stealth
(+56,020)
(+10,585)
(+18,885)
23--off: 56,020
def: 10,585
stl: 18,885
$1,700,00000:17:50
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:19:59!

Binoculars
This item requires rank 7 in order to be used.

1,996
1,669
1,433
offense
defense
stealth
(+1,996)
(+1,669)
(+1,433)
7--off: 1,996
def: 1,669
stl: 1,433
$100,00000:21:20!

Prototype b-kit 1.0
This item requires rank 2 in order to be used.

18
148
45
offense
defense
stealth
(+18)
(+148)
(+45)
2--off: 18
def: 148
stl: 45
$1,00000:22:09!

Javelin
This item requires rank 21 in order to be used.

42,979
8,053
16,094
offense
defense
stealth
(+42,979)
(+8,053)
(+16,094)
21--off: 42,979
def: 8,053
stl: 16,094
$1,340,00000:23:49!

Shuriken
This item requires rank 11 in order to be used.

4,548
3,583
4,491
offense
defense
stealth
(+4,548)
(+3,583)
(+4,491)
11--off: 4,548
def: 3,583
stl: 4,491
$260,00000:24:49!

Improved crosshairs
This item requires rank 22 in order to be used.

25,879
32,567
35,717
offense
defense
stealth
(+25,879)
(+32,567)
(+35,717)
22--off: 25,879
def: 32,567
stl: 35,717
$1,880,00000:35:09















