Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Ballistic vest
This item requires rank 14 in order to be used.

2,438
12,267
3,411
offense
defense
stealth
(+2,438)
(+12,267)
(+3,411)
14--off: 2,438
def: 12,267
stl: 3,411
$360,00000:00:02!

Mini k
This item requires rank 14 in order to be used.

14,004
1,490
5,060
offense
defense
stealth
(+14,004)
(+1,490)
(+5,060)
14--off: 14,004
def: 1,490
stl: 5,060
$420,00000:00:02
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:00:12!

Flex Armor Proto
This item requires rank 19 in order to be used.

3,290
29,728
9,788
offense
defense
stealth
(+3,290)
(+29,728)
(+9,788)
19--off: 3,290
def: 29,728
stl: 9,788
$860,00000:00:32
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:01:13
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:01:13!

Prototype b-kit 1.0
This item requires rank 12 in order to be used.

684
8,588
2,051
offense
defense
stealth
(+684)
(+8,588)
(+2,051)
12--off: 684
def: 8,588
stl: 2,051
$220,00000:02:022
1--Materials
$250,00000:02:12
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:03:12
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:03:12
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:03:12!

Bayonet
This item requires rank 13 in order to be used.

6,166
8,072
6,187
offense
defense
stealth
(+6,166)
(+8,072)
(+6,187)
13--off: 6,166
def: 8,072
stl: 6,187
$400,00000:04:02!

Police vest
This item requires rank 23 in order to be used.

10,696
53,606
16,578
offense
defense
stealth
(+10,696)
(+53,606)
(+16,578)
23--off: 10,696
def: 53,606
stl: 16,578
$1,620,00000:04:022
1--Materials
$40,00000:04:132

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:04:13
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:05:122

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:05:12!

Pirate mask
This item requires rank 16 in order to be used.

2,554
2,635
20,700
offense
defense
stealth
(+2,554)
(+2,635)
(+20,700)
16--off: 2,554
def: 2,635
stl: 20,700
$520,00000:05:321
1--Materials
$20,00000:06:131
1--Materials
$350,00000:06:13!

Clown mask
This item requires rank 9 in order to be used.

1,052
703
5,543
offense
defense
stealth
(+1,052)
(+703)
(+5,543)
9--off: 1,052
def: 703
stl: 5,543
$140,00000:07:32!

Pirate mask
This item requires rank 14 in order to be used.

1,464
1,580
14,155
offense
defense
stealth
(+1,464)
(+1,580)
(+14,155)
14--off: 1,464
def: 1,580
stl: 14,155
$340,00000:08:021

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:08:121
1--Materials
$125,00000:08:121

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:08:12
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:09:122
1--Materials
$250,00000:09:124
1--Materials
$500,00000:09:12
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:09:13!

Radar
This item requires rank 16 in order to be used.

14,130
9,754
14,460
offense
defense
stealth
(+14,130)
(+9,754)
(+14,460)
16--off: 14,130
def: 9,754
stl: 14,460
$760,00000:09:323

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:10:123
1--Materials
$60,00000:10:122
1--Materials
$40,00000:10:12!

Orange aviators
This item requires rank 5 in order to be used.

186
170
1,208
offense
defense
stealth
(+186)
(+170)
(+1,208)
5--off: 186
def: 170
stl: 1,208
$40,00000:12:22- 1--
Materials
$125,00000:13:12 - 1--
Materials
$250,00000:14:12 - 1--
Materials
$125,00000:14:12 
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:14:12
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:15:12!

Binoculars
This item requires rank 16 in order to be used.

9,838
14,061
9,667
offense
defense
stealth
(+9,838)
(+14,061)
(+9,667)
16--off: 9,838
def: 14,061
stl: 9,667
$680,00000:15:32!

AK-47
This item requires rank 14 in order to be used.

11,833
931
5,546
offense
defense
stealth
(+11,833)
(+931)
(+5,546)
14--off: 11,833
def: 931
stl: 5,546
$360,00000:18:02!

Pulse rifle
This item requires rank 1 in order to be used.

94
14
24
offense
defense
stealth
(+94)
(+14)
(+24)
1--off: 94
def: 14
stl: 24
$1,00000:18:02!

Loaba suite v2
This item requires rank 15 in order to be used.

2,129
18,200
3,865
offense
defense
stealth
(+2,129)
(+18,200)
(+3,865)
15--off: 2,129
def: 18,200
stl: 3,865
$480,00000:18:02
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:18:12
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:19:12
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:19:12!

Revolver
This item requires rank 24 in order to be used.

69,240
5,475
23,110
offense
defense
stealth
(+69,240)
(+5,475)
(+23,110)
24--off: 69,240
def: 5,475
stl: 23,110
$1,960,00000:21:02!

MP5
This item requires rank 11 in order to be used.

8,868
1,387
3,637
offense
defense
stealth
(+8,868)
(+1,387)
(+3,637)
11--off: 8,868
def: 1,387
stl: 3,637
$280,00000:21:03!

Proso armor
This item requires rank 19 in order to be used.

5,426
29,171
11,799
offense
defense
stealth
(+5,426)
(+29,171)
(+11,799)
19--off: 5,426
def: 29,171
stl: 11,799
$920,00000:23:32
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:24:12!

Ballistic vest
This item requires rank 13 in order to be used.

1,544
15,054
5,707
offense
defense
stealth
(+1,544)
(+15,054)
(+5,707)
13--off: 1,544
def: 15,054
stl: 5,707
$440,00000:25:02!

Binoculars
This item requires rank 7 in order to be used.

1,996
1,669
1,433
offense
defense
stealth
(+1,996)
(+1,669)
(+1,433)
7--off: 1,996
def: 1,669
stl: 1,433
$100,00000:32:32















