Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 20 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
-
Belonged toBid increase
- 1--
Materials
$50,00000:00:45 !

Army sweater
This item requires rank 13 in order to be used.

2,430
1,714
11,909
offense
defense
stealth
(+2,430)
(+1,714)
(+11,909)
13--off: 2,430
def: 1,714
stl: 11,909
$320,00000:02:35
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:02:452

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:02:45!

Cowprint suit
This item requires rank 27 in order to be used.

13,504
14,559
74,620
offense
defense
stealth
(+13,504)
(+14,559)
(+74,620)
27--off: 13,504
def: 14,559
stl: 74,620
$2,060,00000:03:051

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:03:45- 1--
Materials
$150,00000:03:45 3

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:03:45!

Opera mask
This item requires rank 13 in order to be used.

1,575
1,181
12,257
offense
defense
stealth
(+1,575)
(+1,181)
(+12,257)
13--off: 1,575
def: 1,181
stl: 12,257
$300,00000:03:55!

Revolver
This item requires rank 21 in order to be used.

38,375
2,643
10,574
offense
defense
stealth
(+38,375)
(+2,643)
(+10,574)
21--off: 38,375
def: 2,643
stl: 10,574
$1,040,00000:04:351
1--Materials
$20,00000:04:45
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:05:45- 1--
Materials
$100,00000:05:45 4
1--Materials
$80,00000:05:451
1--Materials
$125,00000:05:455
1--Materials
$250,00000:05:45!

Gang suit
This item requires rank 4 in order to be used.

44
49
705
offense
defense
stealth
(+44)
(+49)
(+705)
4--off: 44
def: 49
stl: 705
$20,00000:06:35
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:06:45
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:06:45!

Golden desert eagle
This item requires rank 27 in order to be used.

100,186
5,920
16,535
offense
defense
stealth
(+100,186)
(+5,920)
(+16,535)
27--off: 100,186
def: 5,920
stl: 16,535
$2,460,00000:07:05!

Police vest
This item requires rank 15 in order to be used.

2,941
12,731
3,123
offense
defense
stealth
(+2,941)
(+12,731)
(+3,123)
15--off: 2,941
def: 12,731
stl: 3,123
$380,00000:07:35!

Ballistic vest
This item requires rank 23 in order to be used.

6,321
58,614
23,489
offense
defense
stealth
(+6,321)
(+58,614)
(+23,489)
23--off: 6,321
def: 58,614
stl: 23,489
$1,760,00000:07:35- 1--
Materials
$100,00000:07:45 - 1--
Materials
$40,00000:07:45 !

Golden desert eagle
This item requires rank 12 in order to be used.

10,756
1,871
3,876
offense
defense
stealth
(+10,756)
(+1,871)
(+3,876)
12--off: 10,756
def: 1,871
stl: 3,876
$340,00000:09:36
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:09:45
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:09:45
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:09:45!

Loaba suite v2
This item requires rank 15 in order to be used.

1,547
15,871
5,630
offense
defense
stealth
(+1,547)
(+15,871)
(+5,630)
15--off: 1,547
def: 15,871
stl: 5,630
$460,00000:10:352
1--Materials
$250,00000:10:452

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:10:45- 1--
Materials
$150,00000:10:45 !

Business suit
This item requires rank 3 in order to be used.

72
63
328
offense
defense
stealth
(+72)
(+63)
(+328)
3--off: 72
def: 63
stl: 328
$1,00000:11:35!

Javelin
This item requires rank 21 in order to be used.

37,748
6,966
15,348
offense
defense
stealth
(+37,748)
(+6,966)
(+15,348)
21--off: 37,748
def: 6,966
stl: 15,348
$1,200,00000:11:35- 1--
Materials
$150,00000:11:45 - 1--
Materials
$50,00000:11:45 
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:12:45!

Tactical vest
This item requires rank 13 in order to be used.

851
9,446
3,231
offense
defense
stealth
(+851)
(+9,446)
(+3,231)
13--off: 851
def: 9,446
stl: 3,231
$280,00000:13:35!

Full ballistic vest
This item requires rank 14 in order to be used.

1,410
14,293
5,012
offense
defense
stealth
(+1,410)
(+14,293)
(+5,012)
14--off: 1,410
def: 14,293
stl: 5,012
$420,00000:13:352

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:14:455
1--Materials
$100,00000:14:45!

Opera mask
This item requires rank 13 in order to be used.

2,220
2,144
13,131
offense
defense
stealth
(+2,220)
(+2,144)
(+13,131)
13--off: 2,220
def: 2,144
stl: 13,131
$340,00000:15:35
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,000,00000:16:45!

Pulse rifle
This item requires rank 15 in order to be used.

19,502
2,890
7,196
offense
defense
stealth
(+19,502)
(+2,890)
(+7,196)
15--off: 19,502
def: 2,890
stl: 7,196
$600,00000:17:35
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:18:45!

Opera mask
This item requires rank 13 in order to be used.

925
1,692
13,246
offense
defense
stealth
(+925)
(+1,692)
(+13,246)
13--off: 925
def: 1,692
stl: 13,246
$320,00000:19:35!

Binoculars
This item requires rank 17 in order to be used.

11,880
15,087
10,721
offense
defense
stealth
(+11,880)
(+15,087)
(+10,721)
17--off: 11,880
def: 15,087
stl: 10,721
$760,00000:21:05!

Golden desert eagle
This item requires rank 26 in order to be used.

85,689
12,205
29,898
offense
defense
stealth
(+85,689)
(+12,205)
(+29,898)
26--off: 85,689
def: 12,205
stl: 29,898
$2,560,00000:22:05!

Gang suit
This item requires rank 25 in order to be used.

4,850
13,071
65,858
offense
defense
stealth
(+4,850)
(+13,071)
(+65,858)
25--off: 4,850
def: 13,071
stl: 65,858
$1,680,00000:22:35!

Tommy gun
This item requires rank 20 in order to be used.

37,019
4,332
11,669
offense
defense
stealth
(+37,019)
(+4,332)
(+11,669)
20--off: 37,019
def: 4,332
stl: 11,669
$1,060,00000:24:05!

Military body armor
This item requires rank 26 in order to be used.

16,056
74,661
25,945
offense
defense
stealth
(+16,056)
(+74,661)
(+25,945)
26--off: 16,056
def: 74,661
stl: 25,945
$2,340,00000:25:05
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:29:45!

Revolver
This item requires rank 29 in order to be used.

110,228
20,380
45,312
offense
defense
stealth
(+110,228)
(+20,380)
(+45,312)
29--off: 110,228
def: 20,380
stl: 45,312
$3,520,00000:30:05















