Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 20 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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M4
This item requires rank 14 in order to be used.

12,586
1,328
3,798
offense
defense
stealth
(+12,586)
(+1,328)
(+3,798)
14--off: 12,586
def: 1,328
stl: 3,798
$360,00000:00:081
1--Materials
$20,00000:00:184
1--Materials
$80,00000:00:18- 1--
Materials
$100,00000:00:18 
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:01:18- 1--
Materials
$60,00000:02:18 1

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:02:181
1--Materials
$125,00000:02:18
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:02:19!

Ballistic vest
This item requires rank 33 in order to be used.

18,194
150,627
37,370
offense
defense
stealth
(+18,194)
(+150,627)
(+37,370)
33--off: 18,194
def: 150,627
stl: 37,370
$4,120,00000:02:28!

Dragonskin armor
This item requires rank 13 in order to be used.

1,875
12,278
3,864
offense
defense
stealth
(+1,875)
(+12,278)
(+3,864)
13--off: 1,875
def: 12,278
stl: 3,864
$360,00000:04:08
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:04:18
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:04:181
1--Materials
$125,00000:04:184
1--Materials
$200,00000:04:18
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:05:18!

Dragonskin armor
This item requires rank 24 in order to be used.

6,325
64,931
24,194
offense
defense
stealth
(+6,325)
(+64,931)
(+24,194)
24--off: 6,325
def: 64,931
stl: 24,194
$1,900,00000:06:08- 1--
Materials
$100,00000:06:18 1

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:06:182
1--Materials
$250,00000:06:18
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:06:19!

Orange aviators
This item requires rank 29 in order to be used.

19,243
10,581
84,970
offense
defense
stealth
(+19,243)
(+10,581)
(+84,970)
29--off: 19,243
def: 10,581
stl: 84,970
$2,300,00000:06:38!

Simple M.T.V
This item requires rank 20 in order to be used.

2,872
38,006
8,446
offense
defense
stealth
(+2,872)
(+38,006)
(+8,446)
20--off: 2,872
def: 38,006
stl: 8,446
$980,00000:06:38!

Binoculars
This item requires rank 14 in order to be used.

5,035
10,419
4,996
offense
defense
stealth
(+5,035)
(+10,419)
(+4,996)
14--off: 5,035
def: 10,419
stl: 4,996
$400,00000:07:08
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:07:19
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:07:191
1--Materials
$125,00000:07:193

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$150,00000:07:191
1--Materials
$350,00000:07:19!

Flex Armor Proto
This item requires rank 17 in order to be used.

3,062
25,697
4,137
offense
defense
stealth
(+3,062)
(+25,697)
(+4,137)
17--off: 3,062
def: 25,697
stl: 4,137
$660,00000:07:38!

Javelin
This item requires rank 26 in order to be used.

92,434
5,626
25,697
offense
defense
stealth
(+92,434)
(+5,626)
(+25,697)
26--off: 92,434
def: 5,626
stl: 25,697
$2,480,00000:08:382
1--Materials
$40,00000:09:182
1--Materials
$100,00000:09:18
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:09:18!

Tigerprint suit
This item requires rank 26 in order to be used.

7,316
7,551
86,464
offense
defense
stealth
(+7,316)
(+7,551)
(+86,464)
26--off: 7,316
def: 7,551
stl: 86,464
$2,222,00000:10:38
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:11:18!

AK-47
This item requires rank 18 in order to be used.

26,765
2,909
9,198
offense
defense
stealth
(+26,765)
(+2,909)
(+9,198)
18--off: 26,765
def: 2,909
stl: 9,198
$780,00000:11:39!

Golden desert eagle
This item requires rank 22 in order to be used.

57,127
3,728
19,187
offense
defense
stealth
(+57,127)
(+3,728)
(+19,187)
22--off: 57,127
def: 3,728
stl: 19,187
$1,600,00000:12:08!

Police vest
This item requires rank 31 in order to be used.

13,817
130,930
53,005
offense
defense
stealth
(+13,817)
(+130,930)
(+53,005)
31--off: 13,817
def: 130,930
stl: 53,005
$3,960,00000:12:08
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$6,000,00000:12:181

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:12:19
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:12:19!

Flex Armor Proto
This item requires rank 19 in order to be used.

3,321
35,988
10,907
offense
defense
stealth
(+3,321)
(+35,988)
(+10,907)
19--off: 3,321
def: 35,988
stl: 10,907
$1,000,00000:13:58
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:14:18!

Revolver
This item requires rank 18 in order to be used.

27,604
1,645
9,847
offense
defense
stealth
(+27,604)
(+1,645)
(+9,847)
18--off: 27,604
def: 1,645
stl: 9,847
$780,00000:14:38!

Armor piercing bullets
This item requires rank 2 in order to be used.

99
92
117
offense
defense
stealth
(+99)
(+92)
(+117)
2--off: 99
def: 92
stl: 117
$1,00000:16:08!

Fake moustache
This item requires rank 15 in order to be used.

1,426
3,312
19,793
offense
defense
stealth
(+1,426)
(+3,312)
(+19,793)
15--off: 1,426
def: 3,312
stl: 19,793
$500,00000:16:09
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$3,000,00000:16:19
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:17:18!

Desert eagle
This item requires rank 18 in order to be used.

25,315
2,677
9,220
offense
defense
stealth
(+25,315)
(+2,677)
(+9,220)
18--off: 25,315
def: 2,677
stl: 9,220
$740,00000:17:39!

Mini k
This item requires rank 21 in order to be used.

45,989
8,243
13,766
offense
defense
stealth
(+45,989)
(+8,243)
(+13,766)
21--off: 45,989
def: 8,243
stl: 13,766
$1,360,00000:22:08!

Military body armor
This item requires rank 11 in order to be used.

1,486
7,966
2,190
offense
defense
stealth
(+1,486)
(+7,966)
(+2,190)
11--off: 1,486
def: 7,966
stl: 2,190
$240,00000:22:09















