Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Zombie mask
This item requires rank 21 in order to be used.

3,669
4,301
30,378
offense
defense
stealth
(+3,669)
(+4,301)
(+30,378)
21--off: 3,669
def: 4,301
stl: 30,378
$760,00000:00:22
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:02:32!

Flashlight
This item requires rank 20 in order to be used.

17,334
14,888
10,461
offense
defense
stealth
(+17,334)
(+14,888)
(+10,461)
20--off: 17,334
def: 14,888
stl: 10,461
$860,00000:02:52!

Cowprint suit
This item requires rank 30 in order to be used.

17,075
9,630
87,853
offense
defense
stealth
(+17,075)
(+9,630)
(+87,853)
30--off: 17,075
def: 9,630
stl: 87,853
$2,300,00000:02:523

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$150,00000:03:321
1--Materials
$20,00000:03:322

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:03:32!

Full ballistic vest
This item requires rank 29 in order to be used.

6,264
89,240
28,951
offense
defense
stealth
(+6,264)
(+89,240)
(+28,951)
29--off: 6,264
def: 89,240
stl: 28,951
$2,480,00000:03:521
1--Materials
$20,00000:04:32- 1--
Materials
$100,00000:04:32 - 1--
Materials
$100,00000:04:32 2
1--Materials
$100,00000:04:32- 1--
Materials
$40,00000:04:32 
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:05:324

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$80,00000:06:331
1--Materials
$50,00000:06:33!

Army sweater
This item requires rank 32 in order to be used.

17,880
16,368
87,132
offense
defense
stealth
(+17,880)
(+16,368)
(+87,132)
32--off: 17,880
def: 16,368
stl: 87,132
$2,420,00000:07:22- 1--
Materials
$40,00000:07:32 - 1--
Materials
$40,00000:07:32 
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$500,00000:08:33!

Pirate mask
This item requires rank 29 in order to be used.

13,347
10,132
73,618
offense
defense
stealth
(+13,347)
(+10,132)
(+73,618)
29--off: 13,347
def: 10,132
stl: 73,618
$1,940,00000:08:53- 1--
Materials
$40,00000:09:33 1

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:09:33- 1--
Materials
$40,00000:09:33 5
1--Materials
$250,00000:10:322

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:10:324

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$200,00000:10:32!

Full ballistic vest
This item requires rank 28 in order to be used.

8,171
74,713
32,309
offense
defense
stealth
(+8,171)
(+74,713)
(+32,309)
28--off: 8,171
def: 74,713
stl: 32,309
$2,300,00000:10:53!

Full ballistic vest
This item requires rank 8 in order to be used.

319
2,573
848
offense
defense
stealth
(+319)
(+2,573)
(+848)
8--off: 319
def: 2,573
stl: 848
$80,00000:11:12
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$1,000,00000:11:332

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:12:321
1--Materials
$50,00000:12:323
1--Materials
$60,00000:12:32
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$1,000,00000:12:323

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$150,00000:13:3311

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$220,00000:13:333
1--Materials
$60,00000:13:331
1--Materials
$125,00000:14:322

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:14:32!

Pulse rifle
This item requires rank 29 in order to be used.

82,444
13,874
31,916
offense
defense
stealth
(+82,444)
(+13,874)
(+31,916)
29--off: 82,444
def: 13,874
stl: 31,916
$2,560,00000:14:52!

Revolver
This item requires rank 26 in order to be used.

52,303
4,804
14,178
offense
defense
stealth
(+52,303)
(+4,804)
(+14,178)
26--off: 52,303
def: 4,804
stl: 14,178
$1,420,00000:14:53!

Proso armor
This item requires rank 24 in order to be used.

2,903
46,378
13,949
offense
defense
stealth
(+2,903)
(+46,378)
(+13,949)
24--off: 2,903
def: 46,378
stl: 13,949
$1,260,00000:15:23!

Pulse rifle
This item requires rank 24 in order to be used.

47,200
5,988
10,464
offense
defense
stealth
(+47,200)
(+5,988)
(+10,464)
24--off: 47,200
def: 5,988
stl: 10,464
$1,280,00000:16:22!

Bayonet
This item requires rank 13 in order to be used.

5,541
3,775
5,435
offense
defense
stealth
(+5,541)
(+3,775)
(+5,435)
13--off: 5,541
def: 3,775
stl: 5,435
$300,00000:16:23!

Ballistic vest
This item requires rank 10 in order to be used.

340
5,428
1,689
offense
defense
stealth
(+340)
(+5,428)
(+1,689)
10--off: 340
def: 5,428
stl: 1,689
$140,00000:16:52!

Flex Armor Proto
This item requires rank 24 in order to be used.

5,972
54,240
15,304
offense
defense
stealth
(+5,972)
(+54,240)
(+15,304)
24--off: 5,972
def: 54,240
stl: 15,304
$1,520,00000:17:23!

Radar
This item requires rank 23 in order to be used.

16,905
22,085
20,100
offense
defense
stealth
(+16,905)
(+22,085)
(+20,100)
23--off: 16,905
def: 22,085
stl: 20,100
$1,180,00000:18:22
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:19:32!

Desert eagle
This item requires rank 18 in order to be used.

19,649
1,755
6,969
offense
defense
stealth
(+19,649)
(+1,755)
(+6,969)
18--off: 19,649
def: 1,755
stl: 6,969
$560,00000:19:52!

M4
This item requires rank 9 in order to be used.

3,989
230
1,232
offense
defense
stealth
(+3,989)
(+230)
(+1,232)
9--off: 3,989
def: 230
stl: 1,232
$100,00000:21:52!

Pulse rifle
This item requires rank 30 in order to be used.

85,776
5,324
41,060
offense
defense
stealth
(+85,776)
(+5,324)
(+41,060)
30--off: 85,776
def: 5,324
stl: 41,060
$2,640,00000:23:12!

Fake moustache
This item requires rank 28 in order to be used.

11,891
5,780
72,710
offense
defense
stealth
(+11,891)
(+5,780)
(+72,710)
28--off: 11,891
def: 5,780
stl: 72,710
$1,800,00000:25:52!

Binoculars
This item requires rank 3 in order to be used.

208
143
156
offense
defense
stealth
(+208)
(+143)
(+156)
3--off: 208
def: 143
stl: 156
$20,00000:26:43















