Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Belonged toBid increase

Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:00:07
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Qaixx(Untradable)
Armor blueprint
$500,00000:00:07
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:00:075
1Materials
$100,00000:00:075
1Materials
$8,784,60000:00:07
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$1,000,00000:00:07!

Opera mask
This item requires rank 16 in order to be used.

2,361
3,090
16,552
offense
defense
stealth
(+2,361)
(+3,090)
(+16,552)
16off: 2,361
def: 3,090
stl: 16,552
$440,00000:00:27!

Dragonskin armor
This item requires rank 13 in order to be used.

1,165
13,858
4,537
offense
defense
stealth
(+1,165)
(+13,858)
(+4,537)
13off: 1,165
def: 13,858
stl: 4,537
$400,00000:00:58!

Simple M.T.V
This item requires rank 13 in order to be used.

1,740
10,627
3,858
offense
defense
stealth
(+1,740)
(+10,627)
(+3,858)
13off: 1,740
def: 10,627
stl: 3,858
$320,00000:01:57
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$500,00000:02:074

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$1,540,00000:02:083
1Materials
$1,050,00000:02:081
1Materials
$125,00000:02:08- 1
Materials
$20,00000:03:07 3

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$150,00000:03:07!

Pulse rifle
This item requires rank 14 in order to be used.

17,255
1,033
3,137
offense
defense
stealth
(+17,255)
(+1,033)
(+3,137)
14off: 17,255
def: 1,033
stl: 3,137
$420,00000:03:57
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:04:07!

Pirate mask
This item requires rank 14 in order to be used.

1,464
1,580
14,155
offense
defense
stealth
(+1,464)
(+1,580)
(+14,155)
14off: 1,464
def: 1,580
stl: 14,155
$340,00000:04:57- 1
Materials
$800,00000:05:07 - 1
Materials
$625,00000:05:07 !

Pulse rifle
This item requires rank 14 in order to be used.

16,323
1,863
4,585
offense
defense
stealth
(+16,323)
(+1,863)
(+4,585)
14off: 16,323
def: 1,863
stl: 4,585
$460,00000:05:17!

Pulse rifle
This item requires rank 14 in order to be used.

14,858
2,502
6,102
offense
defense
stealth
(+14,858)
(+2,502)
(+6,102)
14off: 14,858
def: 2,502
stl: 6,102
$460,00000:05:57
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$500,00000:06:07
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$500,00000:06:07
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$500,00000:06:07
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$500,00000:06:07- 1
Materials
$40,00000:07:07 !

Binoculars
This item requires rank 14 in order to be used.

5,035
10,419
4,996
offense
defense
stealth
(+5,035)
(+10,419)
(+4,996)
14off: 5,035
def: 10,419
stl: 4,996
$400,00000:07:57
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:08:07
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:08:07
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$500,00000:08:07
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$500,00000:08:072

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$250,00000:09:07- 1
Materials
$350,00000:09:07 4
1Materials
$3,520,00000:09:07!

Flex Armor Proto
This item requires rank 13 in order to be used.

1,231
11,709
4,112
offense
defense
stealth
(+1,231)
(+11,709)
(+4,112)
13off: 1,231
def: 11,709
stl: 4,112
$340,00000:09:57
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$10,000,00000:11:08!

Proso armor
This item requires rank 13 in order to be used.

1,739
10,656
3,565
offense
defense
stealth
(+1,739)
(+10,656)
(+3,565)
13off: 1,739
def: 10,656
stl: 3,565
$320,00000:11:57!

Revolver
This item requires rank 14 in order to be used.

13,631
2,200
5,594
offense
defense
stealth
(+13,631)
(+2,200)
(+5,594)
14off: 13,631
def: 2,200
stl: 5,594
$420,00000:11:58
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$1,000,00000:12:07
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$1,000,00000:14:07!

Bayonet
This item requires rank 13 in order to be used.

10,784
8,958
9,015
offense
defense
stealth
(+10,784)
(+8,958)
(+9,015)
13off: 10,784
def: 8,958
stl: 9,015
$638,00000:14:37
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$1,000,00000:16:07!

Dragonskin armor
This item requires rank 13 in order to be used.

1,875
12,278
3,864
offense
defense
stealth
(+1,875)
(+12,278)
(+3,864)
13off: 1,875
def: 12,278
stl: 3,864
$360,00000:16:57!

Flex Armor Proto
This item requires rank 13 in order to be used.

791
10,041
4,058
offense
defense
stealth
(+791)
(+10,041)
(+4,058)
13off: 791
def: 10,041
stl: 4,058
$300,00000:17:57!

GPS
This item requires rank 15 in order to be used.

10,626
10,858
11,229
offense
defense
stealth
(+10,626)
(+10,858)
(+11,229)
15off: 10,626
def: 10,858
stl: 11,229
$660,00000:17:57!

Military body armor
This item requires rank 14 in order to be used.

1,401
19,367
6,669
offense
defense
stealth
(+1,401)
(+19,367)
(+6,669)
14off: 1,401
def: 19,367
stl: 6,669
$540,00000:18:58!

Ballistic vest
This item requires rank 13 in order to be used.

1,544
15,054
5,707
offense
defense
stealth
(+1,544)
(+15,054)
(+5,707)
13off: 1,544
def: 15,054
stl: 5,707
$440,00000:19:57!

Orange aviators
This item requires rank 14 in order to be used.

2,436
3,078
17,519
offense
defense
stealth
(+2,436)
(+3,078)
(+17,519)
14off: 2,436
def: 3,078
stl: 17,519
$460,00000:20:57















