Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Binoculars
This item requires rank 14 in order to be used.

5,035
10,419
4,996
offense
defense
stealth
(+5,035)
(+10,419)
(+4,996)
14off: 5,035
def: 10,419
stl: 4,996
$400,00000:00:49
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:00:59
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:00:59
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$500,00000:00:59
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$500,00000:00:592

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$275,00000:01:59- 1
Materials
$350,00000:01:59 4
1Materials
$3,520,00000:01:59!

Flex Armor Proto
This item requires rank 13 in order to be used.

1,231
11,709
4,112
offense
defense
stealth
(+1,231)
(+11,709)
(+4,112)
13off: 1,231
def: 11,709
stl: 4,112
$340,00000:02:49
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:03:00
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$500,00000:03:59
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:03:59
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:03:59
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$10,000,00000:04:00!

Proso armor
This item requires rank 13 in order to be used.

1,739
10,656
3,565
offense
defense
stealth
(+1,739)
(+10,656)
(+3,565)
13off: 1,739
def: 10,656
stl: 3,565
$320,00000:04:49!

Revolver
This item requires rank 14 in order to be used.

13,631
2,200
5,594
offense
defense
stealth
(+13,631)
(+2,200)
(+5,594)
14off: 13,631
def: 2,200
stl: 5,594
$420,00000:04:50
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$500,00000:04:59
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:04:59
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:04:59
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:04:59
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$1,000,00000:04:59
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$500,00000:05:59
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:05:59
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$500,00000:05:59
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$1,000,00000:06:59!

Bayonet
This item requires rank 13 in order to be used.

10,784
8,958
9,015
offense
defense
stealth
(+10,784)
(+8,958)
(+9,015)
13off: 10,784
def: 8,958
stl: 9,015
$638,00000:07:293
1Materials
$375,00000:08:595

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$1,925,00000:08:59
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$1,000,00000:08:59!

Dragonskin armor
This item requires rank 13 in order to be used.

1,875
12,278
3,864
offense
defense
stealth
(+1,875)
(+12,278)
(+3,864)
13off: 1,875
def: 12,278
stl: 3,864
$360,00000:09:492
1Materials
$40,00000:09:59!

Flex Armor Proto
This item requires rank 13 in order to be used.

791
10,041
4,058
offense
defense
stealth
(+791)
(+10,041)
(+4,058)
13off: 791
def: 10,041
stl: 4,058
$300,00000:10:49!

GPS
This item requires rank 15 in order to be used.

10,626
10,858
11,229
offense
defense
stealth
(+10,626)
(+10,858)
(+11,229)
15off: 10,626
def: 10,858
stl: 11,229
$660,00000:10:49!

Military body armor
This item requires rank 14 in order to be used.

1,401
19,367
6,669
offense
defense
stealth
(+1,401)
(+19,367)
(+6,669)
14off: 1,401
def: 19,367
stl: 6,669
$540,00000:11:50!

Ballistic vest
This item requires rank 13 in order to be used.

1,544
15,054
5,707
offense
defense
stealth
(+1,544)
(+15,054)
(+5,707)
13off: 1,544
def: 15,054
stl: 5,707
$440,00000:12:49!

Tactical vest
This item requires rank 13 in order to be used.

2,264
8,709
4,273
offense
defense
stealth
(+2,264)
(+8,709)
(+4,273)
13off: 2,264
def: 8,709
stl: 4,273
$300,00000:12:501
1--Materials
$50,00000:12:59- 1--
Materials
$60,00000:12:59 1

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$800,00000:12:591
1--Materials
$125,00000:12:592

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$700,00000:12:59
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$1,000,00000:13:00!

Orange aviators
This item requires rank 14 in order to be used.

2,436
3,078
17,519
offense
defense
stealth
(+2,436)
(+3,078)
(+17,519)
14off: 2,436
def: 3,078
stl: 17,519
$460,00000:13:492

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:13:59- 1--
Materials
$250,00000:13:59 
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$1,000,00000:15:59!

Explosive rounds
This item requires rank 9 in order to be used.

3,311
1,933
2,263
offense
defense
stealth
(+3,311)
(+1,933)
(+2,263)
9--off: 3,311
def: 1,933
stl: 2,263
$160,00000:18:19!

Tactical vest
This item requires rank 11 in order to be used.

911
8,030
1,757
offense
defense
stealth
(+911)
(+8,030)
(+1,757)
11--off: 911
def: 8,030
stl: 1,757
$220,00000:18:49!

Shotgun
This item requires rank 12 in order to be used.

9,062
1,860
2,363
offense
defense
stealth
(+9,062)
(+1,860)
(+2,363)
12--off: 9,062
def: 1,860
stl: 2,363
$260,00000:18:49!

Cowprint suit
This item requires rank 12 in order to be used.

1,657
1,392
10,165
offense
defense
stealth
(+1,657)
(+1,392)
(+10,165)
12off: 1,657
def: 1,392
stl: 10,165
$260,00000:22:50!

Riot Shield
This item requires rank 16 in order to be used.

12,107
9,898
12,872
offense
defense
stealth
(+12,107)
(+9,898)
(+12,872)
16off: 12,107
def: 9,898
stl: 12,872
$700,00000:23:20















