Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 20 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Flex Armor Proto
This item requires rank 21 in order to be used.

6,510
43,937
11,469
offense
defense
stealth
(+6,510)
(+43,937)
(+11,469)
21--off: 6,510
def: 43,937
stl: 11,469
$1,240,00000:00:34
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:00:45
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:00:45!

Golden desert eagle
This item requires rank 16 in order to be used.

19,481
2,962
7,252
offense
defense
stealth
(+19,481)
(+2,962)
(+7,252)
16--off: 19,481
def: 2,962
stl: 7,252
$600,00000:01:04!

Pirate mask
This item requires rank 1 in order to be used.

8
14
104
offense
defense
stealth
(+8)
(+14)
(+104)
1--off: 8
def: 14
stl: 104
$1,00000:01:343

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:01:443

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:01:44!

Dragonskin armor
This item requires rank 28 in order to be used.

10,648
97,386
18,725
offense
defense
stealth
(+10,648)
(+97,386)
(+18,725)
28--off: 10,648
def: 97,386
stl: 18,725
$2,540,00000:02:042
1--Materials
$40,00000:02:441

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:02:447

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$140,00000:02:443
1--Materials
$375,00000:02:44
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:02:455
1--Materials
$100,00000:04:443

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:04:44
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:04:45
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:05:45- 1--
Materials
$40,00000:05:45 !

Javelin
This item requires rank 10 in order to be used.

5,168
1,352
2,409
offense
defense
stealth
(+5,168)
(+1,352)
(+2,409)
10--off: 5,168
def: 1,352
stl: 2,409
$180,00000:06:04!

AK-47
This item requires rank 26 in order to be used.

82,971
10,198
21,835
offense
defense
stealth
(+82,971)
(+10,198)
(+21,835)
26--off: 82,971
def: 10,198
stl: 21,835
$2,300,00000:06:04!

Proso armor
This item requires rank 2 in order to be used.

34
163
70
offense
defense
stealth
(+34)
(+163)
(+70)
2--off: 34
def: 163
stl: 70
$1,00000:06:35
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:06:44
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:06:44
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:06:44
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:06:442
1--Materials
$40,00000:07:445
1--Materials
$100,00000:07:441

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:07:44!

Flex Armor Proto
This item requires rank 28 in order to be used.

11,195
97,855
36,371
offense
defense
stealth
(+11,195)
(+97,855)
(+36,371)
28--off: 11,195
def: 97,855
stl: 36,371
$2,900,00000:09:05
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:09:44
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:09:44!

Tactical vest
This item requires rank 21 in order to be used.

2,861
47,382
15,095
offense
defense
stealth
(+2,861)
(+47,382)
(+15,095)
21--off: 2,861
def: 47,382
stl: 15,095
$1,300,00000:10:351

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:10:454

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$200,00000:10:4512

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$240,00000:11:442
1--Materials
$40,00000:11:44!

Military body armor
This item requires rank 26 in order to be used.

16,377
72,668
20,314
offense
defense
stealth
(+16,377)
(+72,668)
(+20,314)
26--off: 16,377
def: 72,668
stl: 20,314
$2,180,00000:12:05!

Mini k
This item requires rank 15 in order to be used.

16,034
2,103
5,919
offense
defense
stealth
(+16,034)
(+2,103)
(+5,919)
15--off: 16,034
def: 2,103
stl: 5,919
$480,00000:12:34
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:12:44- 1--
Materials
$100,00000:12:45 3
1--Materials
$60,00000:12:45!

Proso armor
This item requires rank 23 in order to be used.

6,753
61,992
17,845
offense
defense
stealth
(+6,753)
(+61,992)
(+17,845)
23--off: 6,753
def: 61,992
stl: 17,845
$1,740,00000:14:54
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:17:45
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$6,000,00000:19:44!

Revolver
This item requires rank 20 in order to be used.

36,394
7,436
12,159
offense
defense
stealth
(+36,394)
(+7,436)
(+12,159)
20--off: 36,394
def: 7,436
stl: 12,159
$1,120,00000:21:05!

AK-47
This item requires rank 29 in order to be used.

99,893
12,124
41,253
offense
defense
stealth
(+99,893)
(+12,124)
(+41,253)
29--off: 99,893
def: 12,124
stl: 41,253
$3,060,00000:22:05!

Orange aviators
This item requires rank 31 in order to be used.

13,475
12,161
121,974
offense
defense
stealth
(+13,475)
(+12,161)
(+121,974)
31--off: 13,475
def: 12,161
stl: 121,974
$2,960,00000:22:35!

Revolver
This item requires rank 16 in order to be used.

18,873
3,257
8,702
offense
defense
stealth
(+18,873)
(+3,257)
(+8,702)
16--off: 18,873
def: 3,257
stl: 8,702
$620,00000:23:04
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$3,000,00000:27:45!

Tommy gun
This item requires rank 32 in order to be used.

157,705
19,645
27,774
offense
defense
stealth
(+157,705)
(+19,645)
(+27,774)
32--off: 157,705
def: 19,645
stl: 27,774
$4,100,00000:29:35















