Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
-
Belonged toBid increase
1
1--Materials
$800,00000:00:063
1--Materials
$150,00000:00:06
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:00:07!

Zombie mask
This item requires rank 11 in order to be used.

868
454
9,089
offense
defense
stealth
(+868)
(+454)
(+9,089)
11--off: 868
def: 454
stl: 9,089
$200,00000:00:56!

Armor piercing bullets
This item requires rank 11 in order to be used.

4,397
5,336
5,441
offense
defense
stealth
(+4,397)
(+5,336)
(+5,441)
11--off: 4,397
def: 5,336
stl: 5,441
$300,00000:00:57
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:01:061

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:01:06- 1--
Materials
$275,00000:01:06 
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:02:061
1--Materials
$20,00000:02:06- 1--
Materials
$700,00000:02:06 1

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:02:06- 1--
Materials
$800,00000:02:06 
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:03:06
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:03:06!

Dragonskin armor
This item requires rank 3 in order to be used.

52
317
125
offense
defense
stealth
(+52)
(+317)
(+125)
3--off: 52
def: 317
stl: 125
$1,00000:03:56!

Ballistic vest
This item requires rank 10 in order to be used.

1,171
7,033
1,988
offense
defense
stealth
(+1,171)
(+7,033)
(+1,988)
10--off: 1,171
def: 7,033
stl: 1,988
$200,00000:04:271
1--Materials
$125,00000:05:075

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:05:07!

Shotgun
This item requires rank 4 in order to be used.

590
108
164
offense
defense
stealth
(+590)
(+108)
(+164)
4--off: 590
def: 108
stl: 164
$20,00000:05:56!

Military body armor
This item requires rank 13 in order to be used.

2,009
11,260
2,924
offense
defense
stealth
(+2,009)
(+11,260)
(+2,924)
13--off: 2,009
def: 11,260
stl: 2,924
$320,00000:05:56!

Proso armor
This item requires rank 11 in order to be used.

519
7,960
1,769
offense
defense
stealth
(+519)
(+7,960)
(+1,769)
11--off: 519
def: 7,960
stl: 1,769
$200,00000:05:56!

Zombie mask
This item requires rank 2 in order to be used.

22
12
150
offense
defense
stealth
(+22)
(+12)
(+150)
2--off: 22
def: 12
stl: 150
$1,00000:05:561

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:06:061

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:06:064

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$80,00000:06:06
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:06:06
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:07:06- 1--
Materials
$60,00000:07:06 2

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$700,00000:07:06
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:07:06
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:07:07!

Tommy gun
This item requires rank 12 in order to be used.

7,549
1,195
3,243
offense
defense
stealth
(+7,549)
(+1,195)
(+3,243)
12--off: 7,549
def: 1,195
stl: 3,243
$240,00000:07:56
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:08:06
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:08:06- 1--
Materials
$50,00000:08:06 1

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:08:06!

Opera mask
This item requires rank 1 in order to be used.

10
8
87
offense
defense
stealth
(+10)
(+8)
(+87)
1--off: 10
def: 8
stl: 87
$1,00000:09:56
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:10:07
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$3,000,00000:10:07!

Pirate mask
This item requires rank 16 in order to be used.

2,554
2,635
20,700
offense
defense
stealth
(+2,554)
(+2,635)
(+20,700)
16--off: 2,554
def: 2,635
stl: 20,700
$520,00000:10:27!

Pirate mask
This item requires rank 12 in order to be used.

1,081
791
12,863
offense
defense
stealth
(+1,081)
(+791)
(+12,863)
12--off: 1,081
def: 791
stl: 12,863
$300,00000:10:37!

Explosive rounds
This item requires rank 14 in order to be used.

6,913
7,802
5,068
offense
defense
stealth
(+6,913)
(+7,802)
(+5,068)
14--off: 6,913
def: 7,802
stl: 5,068
$400,00000:11:56- 1--
Materials
$40,00000:12:06 2

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:12:061
1--Materials
$50,00000:13:062
1--Materials
$250,00000:13:06!

Bayonet
This item requires rank 4 in order to be used.

357
359
346
offense
defense
stealth
(+357)
(+359)
(+346)
4--off: 357
def: 359
stl: 346
$20,00000:13:57!

Loaba suite v2
This item requires rank 14 in order to be used.

1,461
16,674
5,910
offense
defense
stealth
(+1,461)
(+16,674)
(+5,910)
14--off: 1,461
def: 16,674
stl: 5,910
$480,00000:14:56!

Tactical vest
This item requires rank 12 in order to be used.

1,006
10,433
3,105
offense
defense
stealth
(+1,006)
(+10,433)
(+3,105)
12--off: 1,006
def: 10,433
stl: 3,105
$300,00000:17:56!

Flex Armor Proto
This item requires rank 12 in order to be used.

1,667
10,324
3,571
offense
defense
stealth
(+1,667)
(+10,324)
(+3,571)
12--off: 1,667
def: 10,324
stl: 3,571
$320,00000:21:56!

Simple M.T.V
This item requires rank 11 in order to be used.

926
9,160
3,390
offense
defense
stealth
(+926)
(+9,160)
(+3,390)
11--off: 926
def: 9,160
stl: 3,390
$260,00000:26:56
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:28:06
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,000,00000:31:06















