Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
-
Belonged toBid increase
37
1Materials
$740,00000:00:101
1Materials
$350,00000:00:1025
1Materials
$550,00000:00:10!

Flashlight
This item requires rank 20 in order to be used.

18,592
21,373
18,369
offense
defense
stealth
(+18,592)
(+21,373)
(+18,369)
20off: 18,592
def: 21,373
stl: 18,369
$1,160,00000:00:30!

Business suit
This item requires rank 8 in order to be used.

943
921
4,141
offense
defense
stealth
(+943)
(+921)
(+4,141)
8--off: 943
def: 921
stl: 4,141
$120,00000:00:5017
1Materials
$850,00000:01:1014

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$700,00000:01:1010
1Materials
$1,250,00000:01:10- 1
Materials
$120,00000:01:10 - 1
Materials
$814,00000:01:10 3

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$165,00000:01:10!

Full ballistic vest
This item requires rank 9 in order to be used.

983
7,378
1,309
offense
defense
stealth
(+983)
(+7,378)
(+1,309)
9off: 983
def: 7,378
stl: 1,309
$200,00000:02:3113
1Materials
$650,00000:04:11- 1
Materials
$3,200,00000:04:11 6
1Materials
$300,00000:04:113
1Materials
$1,050,00000:04:11
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:06:10
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:06:10
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:07:10
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:07:104
1Materials
$3,200,00000:07:10- 1
Materials
$1,400,00000:07:10 26
1Materials
$520,00000:07:10- 1
Materials
$1,400,00000:07:10 31

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$620,00000:07:10
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Random blueprint
$3,000,00000:09:1011
1Materials
$1,375,00000:10:101
1--Materials
$20,00000:11:102

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$250,00000:11:101
1--Materials
$350,00000:11:107
1--Materials
$140,00000:12:10- 1--
Materials
$80,00000:12:10 !

AK-47
This item requires rank 15 in order to be used.

21,702
1,553
7,992
offense
defense
stealth
(+21,702)
(+1,553)
(+7,992)
15off: 21,702
def: 1,553
stl: 7,992
$620,00000:12:20!

Pirate mask
This item requires rank 14 in order to be used.

2,784
8,353
42,321
offense
defense
stealth
(+2,784)
(+8,353)
(+42,321)
14off: 2,784
def: 8,353
stl: 42,321
$1,166,00000:12:40- 1--
Materials
$60,00000:13:10 1
1--Materials
$50,00000:13:101
1--Materials
$20,00000:13:101

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$800,00000:14:10- 1--
Materials
$40,00000:14:10 1
1--Materials
$20,00000:14:10
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$6,000,00000:14:10
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$6,000,00000:16:11!

Simple M.T.V
This item requires rank 6 in order to be used.

421
1,832
585
offense
defense
stealth
(+421)
(+1,832)
(+585)
6--off: 421
def: 1,832
stl: 585
$60,00000:17:30!

Pulse rifle
This item requires rank 15 in order to be used.

48,457
8,629
14,604
offense
defense
stealth
(+48,457)
(+8,629)
(+14,604)
15off: 48,457
def: 8,629
stl: 14,604
$2,880,00000:17:40!

Javelin
This item requires rank 12 in order to be used.

10,502
1,388
3,267
offense
defense
stealth
(+10,502)
(+1,388)
(+3,267)
12--off: 10,502
def: 1,388
stl: 3,267
$300,00000:19:00
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:19:10
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$6,000,00000:19:10!

Flex Armor Proto
This item requires rank 15 in order to be used.

2,639
24,901
6,882
offense
defense
stealth
(+2,639)
(+24,901)
(+6,882)
15off: 2,639
def: 24,901
stl: 6,882
$680,00000:20:40
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$6,000,00000:21:10!

Army sweater
This item requires rank 14 in order to be used.

2,275
3,123
14,806
offense
defense
stealth
(+2,275)
(+3,123)
(+14,806)
14--off: 2,275
def: 3,123
stl: 14,806
$400,00000:23:00
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:27:10!

Armor piercing bullets
This item requires rank 15 in order to be used.

12,174
10,616
13,399
offense
defense
stealth
(+12,174)
(+10,616)
(+13,399)
15off: 12,174
def: 10,616
stl: 13,399
$720,00000:35:41















