Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
-
Belonged toBid increase
13

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$260,00000:00:382

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$100,00000:00:384

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$500,00000:00:38!

AK-47
This item requires rank 14 in order to be used.

15,048
971
5,417
offense
defense
stealth
(+15,048)
(+971)
(+5,417)
14off: 15,048
def: 971
stl: 5,417
$420,00000:01:271
1Materials
$125,00000:01:371

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$800,00000:01:37- 1
Materials
$1,540,00000:01:37 !

Army sweater
This item requires rank 12 in order to be used.

1,575
1,814
11,769
offense
defense
stealth
(+1,575)
(+1,814)
(+11,769)
12off: 1,575
def: 1,814
stl: 11,769
$300,00000:03:27
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$1,000,00000:03:37
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$1,000,00000:03:372
1Materials
$100,00000:04:374
1Materials
$500,00000:04:37
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Random blueprint
$500,00000:05:3714

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$280,00000:05:378
1Materials
$160,00000:05:37- 1
Materials
$100,00000:05:37 !

Bayonet
This item requires rank 18 in order to be used.

19,336
10,937
19,240
offense
defense
stealth
(+19,336)
(+10,937)
(+19,240)
18off: 19,336
def: 10,937
stl: 19,240
$1,000,00000:05:572
1Materials
$250,00000:06:374

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$1,400,00000:06:37- 1
Materials
$140,00000:06:37 
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Fakhr(Untradable)
Armor blueprint
$500,00000:06:38
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:08:37
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:08:37!

Armor piercing bullets
This item requires rank 18 in order to be used.

12,932
14,277
19,817
offense
defense
stealth
(+12,932)
(+14,277)
(+19,817)
18off: 12,932
def: 14,277
stl: 19,817
$940,00000:09:57!

Radar
This item requires rank 16 in order to be used.

10,475
14,999
10,876
offense
defense
stealth
(+10,475)
(+14,999)
(+10,876)
16off: 10,475
def: 14,999
stl: 10,876
$720,00000:10:17!

Bayonet
This item requires rank 11 in order to be used.

6,413
5,968
4,507
offense
defense
stealth
(+6,413)
(+5,968)
(+4,507)
11off: 6,413
def: 5,968
stl: 4,507
$340,00000:10:281
1Materials
$800,00000:10:37- 1
Materials
$500,00000:11:38 1
1Materials
$350,00000:11:381

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$350,00000:12:371

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:13:37- 1--
Materials
$80,00000:13:37 !

Gang suit
This item requires rank 16 in order to be used.

3,900
2,821
24,490
offense
defense
stealth
(+3,900)
(+2,821)
(+24,490)
16off: 3,900
def: 2,821
stl: 24,490
$620,00000:13:57!

Ballistic vest
This item requires rank 17 in order to be used.

5,173
34,959
9,169
offense
defense
stealth
(+5,173)
(+34,959)
(+9,169)
17off: 5,173
def: 34,959
stl: 9,169
$980,00000:13:57- 1--
Materials
$1,050,00000:14:37 - 1--
Materials
$50,00000:14:37 !

Proso armor
This item requires rank 12 in order to be used.

2,216
12,956
3,040
offense
defense
stealth
(+2,216)
(+12,956)
(+3,040)
12off: 2,216
def: 12,956
stl: 3,040
$360,00000:15:27
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$1,000,00000:15:37!

MP5
This item requires rank 19 in order to be used.

29,553
6,832
8,001
offense
defense
stealth
(+29,553)
(+6,832)
(+8,001)
19off: 29,553
def: 6,832
stl: 8,001
$880,00000:15:57!

Loaba suite v2
This item requires rank 17 in order to be used.

4,686
21,668
10,740
offense
defense
stealth
(+4,686)
(+21,668)
(+10,740)
17off: 4,686
def: 21,668
stl: 10,740
$740,00000:15:57!

Explosive rounds
This item requires rank 12 in order to be used.

6,776
5,895
5,399
offense
defense
stealth
(+6,776)
(+5,895)
(+5,399)
12off: 6,776
def: 5,895
stl: 5,399
$360,00000:16:27!

Opera mask
This item requires rank 11 in order to be used.

722
650
10,878
offense
defense
stealth
(+722)
(+650)
(+10,878)
11off: 722
def: 650
stl: 10,878
$240,00000:16:27
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$1,000,00000:16:38
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$1,000,00000:17:37
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$1,000,00000:17:37!

Orange aviators
This item requires rank 7 in order to be used.

245
210
2,695
offense
defense
stealth
(+245)
(+210)
(+2,695)
7--off: 245
def: 210
stl: 2,695
$60,00000:17:57!

Revolver
This item requires rank 16 in order to be used.

25,584
1,871
5,928
offense
defense
stealth
(+25,584)
(+1,871)
(+5,928)
16off: 25,584
def: 1,871
stl: 5,928
$660,00000:19:17
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$3,000,00000:19:37!

Military body armor
This item requires rank 16 in order to be used.

2,232
23,547
9,987
offense
defense
stealth
(+2,232)
(+23,547)
(+9,987)
16off: 2,232
def: 23,547
stl: 9,987
$720,00000:20:17
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$6,000,00000:20:37!

Military body armor
This item requires rank 9 in order to be used.

987
6,049
2,280
offense
defense
stealth
(+987)
(+6,049)
(+2,280)
9--off: 987
def: 6,049
stl: 2,280
$180,00000:23:57!

Business suit
This item requires rank 7 in order to be used.

604
563
3,037
offense
defense
stealth
(+604)
(+563)
(+3,037)
7--off: 604
def: 563
stl: 3,037
$80,00000:28:57!

Prototype b-kit 1.0
This item requires rank 16 in order to be used.

4,234
23,814
10,347
offense
defense
stealth
(+4,234)
(+23,814)
(+10,347)
16--off: 4,234
def: 23,814
stl: 10,347
$760,00000:29:57
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$10,000,00000:46:38















