Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Belonged toBid increase

Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:00:03!

Pulse rifle
This item requires rank 13 in order to be used.

10,992
2,023
3,580
offense
defense
stealth
(+10,992)
(+2,023)
(+3,580)
13--off: 10,992
def: 2,023
stl: 3,580
$340,00000:00:52!

Prototype b-kit 1.0
This item requires rank 13 in order to be used.

1,134
10,821
4,864
offense
defense
stealth
(+1,134)
(+10,821)
(+4,864)
13--off: 1,134
def: 10,821
stl: 4,864
$340,00000:00:52
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:02:024
1--Materials
$500,00000:02:021

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:02:02- 1--
Materials
$800,00000:02:02 16

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$352,00000:02:024

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$200,00000:03:022

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:03:02
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:03:03
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$3,000,00000:04:031

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:05:022

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:05:028
1--Materials
$160,00000:05:021
1--Materials
$800,00000:05:02!

Tommy gun
This item requires rank 1 in order to be used.

100
12
31
offense
defense
stealth
(+100)
(+12)
(+31)
1--off: 100
def: 12
stl: 31
$1,00000:05:52!

Revolver
This item requires rank 12 in order to be used.

13,661
1,077
3,340
offense
defense
stealth
(+13,661)
(+1,077)
(+3,340)
12--off: 13,661
def: 1,077
stl: 3,340
$435,60000:06:32
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:07:022

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:07:02- 1--
Materials
$250,00000:07:02 - 1--
Materials
$40,00000:07:02 
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:07:02!

Opera mask
This item requires rank 1 in order to be used.

10
8
87
offense
defense
stealth
(+10)
(+8)
(+87)
1--off: 10
def: 8
stl: 87
$1,00000:07:52
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:08:02
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:08:02
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:08:02
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,000,00000:08:021

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$800,00000:08:03- 1--
Materials
$375,00000:08:03 
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:09:02- 1--
Materials
$20,00000:11:02 - 1--
Materials
$40,00000:11:02 1

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$800,00000:11:02!

Golden desert eagle
This item requires rank 14 in order to be used.

16,829
2,983
4,166
offense
defense
stealth
(+16,829)
(+2,983)
(+4,166)
14--off: 16,829
def: 2,983
stl: 4,166
$480,00000:11:521
1--Materials
$50,00000:12:021

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:12:021
1--Materials
$20,00000:12:02
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$3,000,00000:12:02!

Flex Armor Proto
This item requires rank 2 in order to be used.

29
173
86
offense
defense
stealth
(+29)
(+173)
(+86)
2--off: 29
def: 173
stl: 86
$1,10000:12:53
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:13:0313
1Materials
$650,00000:14:038
1Materials
$400,00000:14:03- 1
Materials
$1,400,00000:14:03 7
1Materials
$140,00000:14:03!

Clown mask
This item requires rank 12 in order to be used.

1,651
1,246
8,309
offense
defense
stealth
(+1,651)
(+1,246)
(+8,309)
12--off: 1,651
def: 1,246
stl: 8,309
$220,00000:15:52!

Simple M.T.V
This item requires rank 14 in order to be used.

2,328
14,162
4,541
offense
defense
stealth
(+2,328)
(+14,162)
(+4,541)
14--off: 2,328
def: 14,162
stl: 4,541
$420,00000:16:52!

Explosive rounds
This item requires rank 10 in order to be used.

2,274
2,804
2,277
offense
defense
stealth
(+2,274)
(+2,804)
(+2,277)
10--off: 2,274
def: 2,804
stl: 2,277
$140,00000:22:42!

Armor piercing bullets
This item requires rank 11 in order to be used.

4,397
5,336
5,441
offense
defense
stealth
(+4,397)
(+5,336)
(+5,441)
11--off: 4,397
def: 5,336
stl: 5,441
$300,00000:22:53!

M4
This item requires rank 3 in order to be used.

413
36
170
offense
defense
stealth
(+413)
(+36)
(+170)
3--off: 413
def: 36
stl: 170
$20,00000:24:52!

GPS
This item requires rank 14 in order to be used.

10,786
9,276
7,882
offense
defense
stealth
(+10,786)
(+9,276)
(+7,882)
14--off: 10,786
def: 9,276
stl: 7,882
$560,00000:28:12!

Flashlight
This item requires rank 13 in order to be used.

4,997
8,687
8,229
offense
defense
stealth
(+4,997)
(+8,687)
(+8,229)
13off: 4,997
def: 8,687
stl: 8,229
$440,00000:28:53
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$10,000,00000:32:02















