Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Belonged toBid increase
10
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$200,00000:00:541
Batteries
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$350,00000:00:541
1--Materials
$20,00000:00:54!
Smartphone
This item requires rank 16 in order to be used.
9,712
7,610
6,679
offense
defense
stealth
(+9,712)
(+7,610)
(+6,679)
16--off: 9,712
def: 7,610
stl: 6,679
$480,00000:01:15!
Army sweater
This item requires rank 13 in order to be used.
1,559
1,294
11,319
offense
defense
stealth
(+1,559)
(+1,294)
(+11,319)
13--off: 1,559
def: 1,294
stl: 11,319
$280,00000:02:44- 1--
Materials
$20,00000:02:54 Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:03:54Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:03:5416
1--Materials
$352,00000:04:543
1--Materials
$150,00000:04:54Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:04:55Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:04:55Random Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$500,00000:04:55Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:04:55!
Prototype b-kit 1.0
This item requires rank 5 in order to be used.
75
909
388
offense
defense
stealth
(+75)
(+909)
(+388)
5--off: 75
def: 909
stl: 388
$20,00000:05:45!
Simple M.T.V
This item requires rank 3 in order to be used.
18
235
131
offense
defense
stealth
(+18)
(+235)
(+131)
3--off: 18
def: 235
stl: 131
$1,00000:06:44!
Binoculars
This item requires rank 12 in order to be used.
4,672
4,012
2,638
offense
defense
stealth
(+4,672)
(+4,012)
(+2,638)
12--off: 4,672
def: 4,012
stl: 2,638
$220,00000:06:451
1--Materials
$350,00000:06:551
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$125,00000:06:551
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$125,00000:06:55!
Golden desert eagle
This item requires rank 6 in order to be used.
1,167
83
519
offense
defense
stealth
(+1,167)
(+83)
(+519)
6--off: 1,167
def: 83
stl: 519
$40,00000:07:14!
Revolver
This item requires rank 9 in order to be used.
3,406
459
1,300
offense
defense
stealth
(+3,406)
(+459)
(+1,300)
9--off: 3,406
def: 459
stl: 1,300
$100,00000:07:145
1--Materials
$250,00000:08:54- 1--
Materials
$700,00000:08:54 Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:08:55Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$500,00000:08:55Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:08:55!
Explosive rounds
This item requires rank 11 in order to be used.
3,453
2,560
3,335
offense
defense
stealth
(+3,453)
(+2,560)
(+3,335)
11--off: 3,453
def: 2,560
stl: 3,335
$180,00000:09:44!
Pulse rifle
This item requires rank 11 in order to be used.
6,368
948
2,763
offense
defense
stealth
(+6,368)
(+948)
(+2,763)
11--off: 6,368
def: 948
stl: 2,763
$200,00000:09:44Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:09:54Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:09:54!
Armor piercing bullets
This item requires rank 11 in order to be used.
4,285
3,275
2,998
offense
defense
stealth
(+4,285)
(+3,275)
(+2,998)
11--off: 4,285
def: 3,275
stl: 2,998
$220,00000:10:441
1--Materials
$50,00000:10:542
1--Materials
$250,00000:10:54!
Tommy gun
This item requires rank 14 in order to be used.
8,375
1,438
2,740
offense
defense
stealth
(+8,375)
(+1,438)
(+2,740)
14--off: 8,375
def: 1,438
stl: 2,740
$260,00000:11:45Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$6,000,00000:11:54!
AK-47
This item requires rank 9 in order to be used.
3,779
358
1,653
offense
defense
stealth
(+3,779)
(+358)
(+1,653)
9--off: 3,779
def: 358
stl: 1,653
$120,00000:12:14Random Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$1,000,00000:13:54!
Flex Armor Proto
This item requires rank 11 in order to be used.
450
7,055
2,985
offense
defense
stealth
(+450)
(+7,055)
(+2,985)
11--off: 450
def: 7,055
stl: 2,985
$200,00000:14:441
1Materials
$800,00000:14:541
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1Materials
$800,00000:14:54!
GPS
This item requires rank 11 in order to be used.
3,652
3,920
4,289
offense
defense
stealth
(+3,652)
(+3,920)
(+4,289)
11--off: 3,652
def: 3,920
stl: 4,289
$240,00000:20:05!
Revolver
This item requires rank 13 in order to be used.
9,778
1,081
3,627
offense
defense
stealth
(+9,778)
(+1,081)
(+3,627)
13--off: 9,778
def: 1,081
stl: 3,627
$280,00000:20:44!
Army sweater
This item requires rank 10 in order to be used.
783
660
6,034
offense
defense
stealth
(+783)
(+660)
(+6,034)
10--off: 783
def: 660
stl: 6,034
$140,00000:21:15Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,000,00000:21:55!
Mini k
This item requires rank 13 in order to be used.
11,765
1,894
4,089
offense
defense
stealth
(+11,765)
(+1,894)
(+4,089)
13--off: 11,765
def: 1,894
stl: 4,089
$360,00000:24:04!
Cowprint suit
This item requires rank 11 in order to be used.
455
983
6,918
offense
defense
stealth
(+455)
(+983)
(+6,918)
11--off: 455
def: 983
stl: 6,918
$160,00000:24:45!
Prototype b-kit 1.0
This item requires rank 18 in order to be used.
2,823
21,840
5,716
offense
defense
stealth
(+2,823)
(+21,840)
(+5,716)
18off: 2,823
def: 21,840
stl: 5,716
$600,00000:25:14Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:25:54!
Binoculars
This item requires rank 12 in order to be used.
5,019
4,894
4,567
offense
defense
stealth
(+5,019)
(+4,894)
(+4,567)
12off: 5,019
def: 4,894
stl: 4,567
$280,00000:28:45Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,000,00000:35:54Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$6,000,00000:38:55Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$6,000,00000:39:54