Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
-
Belonged toBid increase
Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:00:24!
Binoculars
This item requires rank 14 in order to be used.
5,873
5,604
6,180
offense
defense
stealth
(+5,873)
(+5,604)
(+6,180)
14--off: 5,873
def: 5,604
stl: 6,180
$360,00000:01:131
1--Materials
$125,00000:01:232
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$250,00000:01:231
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$20,00000:01:231
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$125,00000:01:23!
Flex Armor Proto
This item requires rank 8 in order to be used.
249
3,417
1,434
offense
defense
stealth
(+249)
(+3,417)
(+1,434)
8--off: 249
def: 3,417
stl: 1,434
$110,00000:02:03Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:03:23Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:03:231
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$800,00000:03:23- 1--
Materials
$120,00000:03:23 1
1--Materials
$50,00000:03:23Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:03:23Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:03:23!
Pirate mask
This item requires rank 12 in order to be used.
1,481
833
7,470
offense
defense
stealth
(+1,481)
(+833)
(+7,470)
12--off: 1,481
def: 833
stl: 7,470
$200,00000:04:133
1--Materials
$60,00000:04:23- 1--
Materials
$350,00000:04:23 2
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$700,00000:04:231
1--Materials
$125,00000:05:247
1--Materials
$140,00000:05:242
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$100,00000:05:241
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$350,00000:05:24!
Flex Armor Proto
This item requires rank 12 in order to be used.
1,293
6,333
1,567
offense
defense
stealth
(+1,293)
(+6,333)
(+1,567)
12--off: 1,293
def: 6,333
stl: 1,567
$180,00000:06:131
Batteries
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$20,00000:06:23- 1--
Materials
$20,00000:06:23 3
1--Materials
$150,00000:06:23- 1--
Materials
$40,00000:06:23 !
Tigerprint suit
This item requires rank 11 in order to be used.
979
1,045
6,584
offense
defense
stealth
(+979)
(+1,045)
(+6,584)
11--off: 979
def: 1,045
stl: 6,584
$180,00000:08:13!
MP5
This item requires rank 10 in order to be used.
5,270
830
1,816
offense
defense
stealth
(+5,270)
(+830)
(+1,816)
10--off: 5,270
def: 830
stl: 1,816
$160,00000:08:446
1--Materials
$120,00000:09:23- 1--
Materials
$50,00000:09:23 - 1--
Materials
$800,00000:09:23 1
1--Materials
$125,00000:09:231
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$50,00000:10:232
1--Materials
$100,00000:10:233
1--Materials
$375,00000:10:233
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$150,00000:10:23!
Prototype b-kit 1.0
This item requires rank 6 in order to be used.
124
1,437
606
offense
defense
stealth
(+124)
(+1,437)
(+606)
6--off: 124
def: 1,437
stl: 606
$40,00000:12:43!
GPS
This item requires rank 11 in order to be used.
2,543
3,211
2,964
offense
defense
stealth
(+2,543)
(+3,211)
(+2,964)
11--off: 2,543
def: 3,211
stl: 2,964
$180,00000:13:13!
GPS
This item requires rank 14 in order to be used.
7,552
6,347
5,408
offense
defense
stealth
(+7,552)
(+6,347)
(+5,408)
14--off: 7,552
def: 6,347
stl: 5,408
$380,00000:13:13!
Loaba suite v2
This item requires rank 4 in order to be used.
71
570
115
offense
defense
stealth
(+71)
(+570)
(+115)
4--off: 71
def: 570
stl: 115
$20,00000:14:13!
Revolver
This item requires rank 15 in order to be used.
13,169
1,134
3,299
offense
defense
stealth
(+13,169)
(+1,134)
(+3,299)
15--off: 13,169
def: 1,134
stl: 3,299
$360,00000:14:13!
Radar
This item requires rank 11 in order to be used.
3,076
3,204
4,145
offense
defense
stealth
(+3,076)
(+3,204)
(+4,145)
11--off: 3,076
def: 3,204
stl: 4,145
$200,00000:18:13Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:19:23!
Police vest
This item requires rank 12 in order to be used.
1,416
9,223
2,243
offense
defense
stealth
(+1,416)
(+9,223)
(+2,243)
12--off: 1,416
def: 9,223
stl: 2,243
$260,00000:21:13Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,000,00000:33:23