Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Belonged toBid increase
3
1--Materials
$165,00000:00:51!

Military body armor
This item requires rank 14 in order to be used.

1,461
15,256
3,783
offense
defense
stealth
(+1,461)
(+15,256)
(+3,783)
14--off: 1,461
def: 15,256
stl: 3,783
$420,00000:02:40- 1--
Materials
$1,600,00000:02:51 2
1--Materials
$250,00000:02:51- 1--
Materials
$1,600,00000:03:50 1
1--Materials
$125,00000:03:505
1--Materials
$275,00000:03:50
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:03:51
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:03:51!

Loaba suite v2
This item requires rank 11 in order to be used.

1,061
9,036
2,634
offense
defense
stealth
(+1,061)
(+9,036)
(+2,634)
11--off: 1,061
def: 9,036
stl: 2,634
$260,00000:04:40
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:04:502

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:04:503

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$150,00000:04:5031

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$620,00000:04:509

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$450,00000:04:50!

Tigerprint suit
This item requires rank 8 in order to be used.

460
682
3,679
offense
defense
stealth
(+460)
(+682)
(+3,679)
8--off: 460
def: 682
stl: 3,679
$100,00000:06:11!

Loaba suite v2
This item requires rank 14 in order to be used.

2,067
17,995
3,629
offense
defense
stealth
(+2,067)
(+17,995)
(+3,629)
14--off: 2,067
def: 17,995
stl: 3,629
$480,00000:06:40!

Flashlight
This item requires rank 13 in order to be used.

7,161
6,511
4,332
offense
defense
stealth
(+7,161)
(+6,511)
(+4,332)
13--off: 7,161
def: 6,511
stl: 4,332
$360,00000:06:41- 1--
Materials
$800,00000:06:50 - 1--
Materials
$350,00000:06:50 2
1--Materials
$100,00000:06:50!

Golden desert eagle
This item requires rank 14 in order to be used.

12,600
1,193
5,269
offense
defense
stealth
(+12,600)
(+1,193)
(+5,269)
14--off: 12,600
def: 1,193
stl: 5,269
$380,00000:07:41
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:08:50
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:08:50
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:08:501

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:08:511
1--Materials
$50,00000:08:512

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$250,00000:09:50- 1--
Materials
$180,00000:09:50 - 1--
Materials
$800,00000:09:50 
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:09:51
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:09:51!

Ballistic vest
This item requires rank 13 in order to be used.

1,544
15,054
5,707
offense
defense
stealth
(+1,544)
(+15,054)
(+5,707)
13--off: 1,544
def: 15,054
stl: 5,707
$440,00000:11:40
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:11:50!

Shuriken
This item requires rank 14 in order to be used.

8,244
5,727
9,683
offense
defense
stealth
(+8,244)
(+5,727)
(+9,683)
14--off: 8,244
def: 5,727
stl: 9,683
$480,00000:12:41!

Fake moustache
This item requires rank 12 in order to be used.

1,170
919
11,081
offense
defense
stealth
(+1,170)
(+919)
(+11,081)
12--off: 1,170
def: 919
stl: 11,081
$260,00000:13:401

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:13:50- 1--
Materials
$125,00000:13:50 !

Opera mask
This item requires rank 10 in order to be used.

546
1,375
6,823
offense
defense
stealth
(+546)
(+1,375)
(+6,823)
10--off: 546
def: 1,375
stl: 6,823
$180,00000:14:11
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:14:50- 1--
Materials
$20,00000:14:51 !

Revolver
This item requires rank 13 in order to be used.

13,497
2,153
3,809
offense
defense
stealth
(+13,497)
(+2,153)
(+3,809)
13--off: 13,497
def: 2,153
stl: 3,809
$380,00000:18:41
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:18:50!

Opera mask
This item requires rank 13 in order to be used.

2,220
2,144
13,131
offense
defense
stealth
(+2,220)
(+2,144)
(+13,131)
13--off: 2,220
def: 2,144
stl: 13,131
$340,00000:21:40
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$10,000,00000:22:51!

Dragonskin armor
This item requires rank 1 in order to be used.

17
91
25
offense
defense
stealth
(+17)
(+91)
(+25)
1--off: 17
def: 91
stl: 25
$1,00000:23:41
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$10,000,00000:23:50!

Zombie mask
This item requires rank 8 in order to be used.

529
250
4,142
offense
defense
stealth
(+529)
(+250)
(+4,142)
8--off: 529
def: 250
stl: 4,142
$100,00000:24:11!

Fake moustache
This item requires rank 15 in order to be used.

2,285
1,694
21,674
offense
defense
stealth
(+2,285)
(+1,694)
(+21,674)
15--off: 2,285
def: 1,694
stl: 21,674
$520,00000:24:40















