Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Belonged toBid increase
3
1--Materials
$60,00000:00:05
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,000,00000:00:05
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$1,000,00000:00:06- 1--
Materials
$40,00000:02:05 2

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$250,00000:02:05
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:02:06
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:02:06
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:03:054

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$550,00000:03:05- 1--
Materials
$1,760,00000:03:05 9

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$495,00000:04:051

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:04:053

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$150,00000:04:05!

Flashlight
This item requires rank 12 in order to be used.

6,320
4,918
6,132
offense
defense
stealth
(+6,320)
(+4,918)
(+6,132)
12off: 6,320
def: 4,918
stl: 6,132
$340,00000:04:55!

Golden desert eagle
This item requires rank 14 in order to be used.

15,099
985
4,383
offense
defense
stealth
(+15,099)
(+985)
(+4,383)
14off: 15,099
def: 985
stl: 4,383
$400,00000:04:56!

Shotgun
This item requires rank 5 in order to be used.

979
171
464
offense
defense
stealth
(+979)
(+171)
(+464)
5--off: 979
def: 171
stl: 464
$40,00000:05:55- 1--
Materials
$350,00000:07:06 3
1--Materials
$150,00000:07:061
1--Materials
$20,00000:07:06!

Flex Armor Proto
This item requires rank 13 in order to be used.

791
10,041
4,058
offense
defense
stealth
(+791)
(+10,041)
(+4,058)
13--off: 791
def: 10,041
stl: 4,058
$300,00000:07:5514
1--Materials
$280,00000:08:052
1--Materials
$40,00000:08:055

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$250,00000:08:05!

Shotgun
This item requires rank 12 in order to be used.

9,062
1,860
2,363
offense
defense
stealth
(+9,062)
(+1,860)
(+2,363)
12--off: 9,062
def: 1,860
stl: 2,363
$260,00000:08:55
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:09:051

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:09:052

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$250,00000:09:0524

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$480,00000:09:05!

Mini k
This item requires rank 14 in order to be used.

14,058
1,971
4,377
offense
defense
stealth
(+14,058)
(+1,971)
(+4,377)
14--off: 14,058
def: 1,971
stl: 4,377
$400,00000:09:55!

AK-47
This item requires rank 11 in order to be used.

9,666
791
2,424
offense
defense
stealth
(+9,666)
(+791)
(+2,424)
11off: 9,666
def: 791
stl: 2,424
$260,00000:09:56- 1--
Materials
$350,00000:10:06 1

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:10:06!

Tigerprint suit
This item requires rank 8 in order to be used.

460
682
3,679
offense
defense
stealth
(+460)
(+682)
(+3,679)
8--off: 460
def: 682
stl: 3,679
$100,00000:11:25!

Armor piercing bullets
This item requires rank 14 in order to be used.

6,540
4,204
6,725
offense
defense
stealth
(+6,540)
(+4,204)
(+6,725)
14--off: 6,540
def: 4,204
stl: 6,725
$340,00000:11:55!

Opera mask
This item requires rank 1 in order to be used.

10
8
87
offense
defense
stealth
(+10)
(+8)
(+87)
1--off: 10
def: 8
stl: 87
$1,00000:11:554

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$500,00000:12:055

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:12:05- 1--
Materials
$40,00000:12:05 !

GPS
This item requires rank 11 in order to be used.

4,832
4,478
3,696
offense
defense
stealth
(+4,832)
(+4,478)
(+3,696)
11--off: 4,832
def: 4,478
stl: 3,696
$260,00000:12:55!

Police vest
This item requires rank 15 in order to be used.

1,838
15,124
4,590
offense
defense
stealth
(+1,838)
(+15,124)
(+4,590)
15--off: 1,838
def: 15,124
stl: 4,590
$440,00000:13:55!

Army sweater
This item requires rank 12 in order to be used.

1,597
1,161
10,616
offense
defense
stealth
(+1,597)
(+1,161)
(+10,616)
12off: 1,597
def: 1,161
stl: 10,616
$260,00000:13:552
1--Materials
$100,00000:14:052

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$1,600,00000:14:05
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:14:05!

Revolver
This item requires rank 17 in order to be used.

20,187
3,373
7,757
offense
defense
stealth
(+20,187)
(+3,373)
(+7,757)
17--off: 20,187
def: 3,373
stl: 7,757
$620,00000:15:26!

Pulse rifle
This item requires rank 14 in order to be used.

15,595
2,388
5,553
offense
defense
stealth
(+15,595)
(+2,388)
(+5,553)
14--off: 15,595
def: 2,388
stl: 5,553
$480,00000:16:55
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$1,000,00000:17:05!

Desert eagle
This item requires rank 14 in order to be used.

13,045
1,171
4,268
offense
defense
stealth
(+13,045)
(+1,171)
(+4,268)
14--off: 13,045
def: 1,171
stl: 4,268
$360,00000:18:55
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:19:05!

Military body armor
This item requires rank 14 in order to be used.

931
13,980
5,960
offense
defense
stealth
(+931)
(+13,980)
(+5,960)
14--off: 931
def: 13,980
stl: 5,960
$420,00000:19:56!

Armor piercing bullets
This item requires rank 12 in order to be used.

3,060
6,605
7,216
offense
defense
stealth
(+3,060)
(+6,605)
(+7,216)
12--off: 3,060
def: 6,605
stl: 7,216
$340,00000:22:15
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:23:05!

Binoculars
This item requires rank 3 in order to be used.

242
164
273
offense
defense
stealth
(+242)
(+164)
(+273)
3--off: 242
def: 164
stl: 273
$20,00000:23:56!

Army sweater
This item requires rank 16 in order to be used.

3,325
4,163
24,139
offense
defense
stealth
(+3,325)
(+4,163)
(+24,139)
16--off: 3,325
def: 4,163
stl: 24,139
$640,00000:28:45















