Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Flashlight
This item requires rank 23 in order to be used.

15,369
17,041
13,532
offense
defense
stealth
(+15,369)
(+17,041)
(+13,532)
23--off: 15,369
def: 17,041
stl: 13,532
$920,00000:00:47
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:00:57!

Armor piercing bullets
This item requires rank 7 in order to be used.

1,110
984
1,229
offense
defense
stealth
(+1,110)
(+984)
(+1,229)
7--off: 1,110
def: 984
stl: 1,229
$60,00000:01:184
1--Materials
$200,00000:01:574

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$80,00000:01:577
1--Materials
$140,00000:01:57!

Tactical vest
This item requires rank 12 in order to be used.

1,321
6,545
1,490
offense
defense
stealth
(+1,321)
(+6,545)
(+1,490)
12--off: 1,321
def: 6,545
stl: 1,490
$180,00000:03:47!

Desert eagle
This item requires rank 5 in order to be used.

825
106
234
offense
defense
stealth
(+825)
(+106)
(+234)
5--off: 825
def: 106
stl: 234
$20,00000:03:47!

Binoculars
This item requires rank 12 in order to be used.

5,344
4,655
4,775
offense
defense
stealth
(+5,344)
(+4,655)
(+4,775)
12--off: 5,344
def: 4,655
stl: 4,775
$300,00000:03:48
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:03:573

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:03:573
1--Materials
$60,00000:03:57- 1--
Materials
$50,00000:03:57 !

Radar
This item requires rank 6 in order to be used.

611
660
409
offense
defense
stealth
(+611)
(+660)
(+409)
6--off: 611
def: 660
stl: 409
$40,00000:05:171
1--Materials
$50,00000:05:57
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:05:58!

Tactical vest
This item requires rank 31 in order to be used.

7,001
96,834
27,061
offense
defense
stealth
(+7,001)
(+96,834)
(+27,061)
31--off: 7,001
def: 96,834
stl: 27,061
$2,620,00000:06:471
1--Materials
$20,00000:06:573

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:06:572
1--Materials
$40,00000:06:57
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:06:57!

Tactical vest
This item requires rank 32 in order to be used.

19,765
127,062
20,591
offense
defense
stealth
(+19,765)
(+127,062)
(+20,591)
32--off: 19,765
def: 127,062
stl: 20,591
$3,340,00000:07:07!

Explosive rounds
This item requires rank 21 in order to be used.

18,684
12,795
9,720
offense
defense
stealth
(+18,684)
(+12,795)
(+9,720)
21--off: 18,684
def: 12,795
stl: 9,720
$820,00000:07:47!

Gang suit
This item requires rank 23 in order to be used.

5,773
4,406
33,336
offense
defense
stealth
(+5,773)
(+4,406)
(+33,336)
23--off: 5,773
def: 4,406
stl: 33,336
$880,00000:07:473

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:08:572

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:08:572

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:08:571

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:08:57!

Opera mask
This item requires rank 23 in order to be used.

5,141
6,177
42,221
offense
defense
stealth
(+5,141)
(+6,177)
(+42,221)
23--off: 5,141
def: 6,177
stl: 42,221
$1,080,00000:09:47
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:10:577

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$140,00000:10:58!

Loaba suite v2
This item requires rank 12 in order to be used.

1,028
7,624
1,801
offense
defense
stealth
(+1,028)
(+7,624)
(+1,801)
12--off: 1,028
def: 7,624
stl: 1,801
$200,00000:11:471
1--Materials
$20,00000:11:571
1--Materials
$20,00000:11:57- 1--
Materials
$160,00000:11:57 
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:11:57!

Loaba suite v2
This item requires rank 32 in order to be used.

14,122
111,694
32,075
offense
defense
stealth
(+14,122)
(+111,694)
(+32,075)
32--off: 14,122
def: 111,694
stl: 32,075
$3,160,00000:12:08!

Flex Armor Proto
This item requires rank 27 in order to be used.

8,275
51,147
21,528
offense
defense
stealth
(+8,275)
(+51,147)
(+21,528)
27--off: 8,275
def: 51,147
stl: 21,528
$1,620,00000:12:18!

Loaba suite v2
This item requires rank 29 in order to be used.

12,938
82,424
27,565
offense
defense
stealth
(+12,938)
(+82,424)
(+27,565)
29--off: 12,938
def: 82,424
stl: 27,565
$2,460,00000:14:381

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:14:571

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:14:57!

Orange aviators
This item requires rank 26 in order to be used.

9,684
10,217
53,406
offense
defense
stealth
(+9,684)
(+10,217)
(+53,406)
26--off: 9,684
def: 10,217
stl: 53,406
$1,460,00000:15:17
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:15:58!

Desert eagle
This item requires rank 22 in order to be used.

35,629
5,047
9,890
offense
defense
stealth
(+35,629)
(+5,047)
(+9,890)
22--off: 35,629
def: 5,047
stl: 9,890
$1,020,00000:16:48!

Pulse rifle
This item requires rank 30 in order to be used.

85,776
5,324
41,060
offense
defense
stealth
(+85,776)
(+5,324)
(+41,060)
30--off: 85,776
def: 5,324
stl: 41,060
$2,640,00000:19:37!

Javelin
This item requires rank 12 in order to be used.

8,283
481
1,539
offense
defense
stealth
(+8,283)
(+481)
(+1,539)
12--off: 8,283
def: 481
stl: 1,539
$200,00000:19:47!

Tommy gun
This item requires rank 22 in order to be used.

43,646
5,326
7,869
offense
defense
stealth
(+43,646)
(+5,326)
(+7,869)
22--off: 43,646
def: 5,326
stl: 7,869
$1,140,00000:21:47!

Orange aviators
This item requires rank 19 in order to be used.

1,701
3,895
24,142
offense
defense
stealth
(+1,701)
(+3,895)
(+24,142)
19--off: 1,701
def: 3,895
stl: 24,142
$600,00000:25:17
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:26:57
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:26:57!

Javelin
This item requires rank 25 in order to be used.

54,154
12,657
13,361
offense
defense
stealth
(+54,154)
(+12,657)
(+13,361)
25--off: 54,154
def: 12,657
stl: 13,361
$1,600,00000:34:07















