Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
-
Belonged toBid increase

Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:00:301
1--Materials
$20,00000:00:313
1--Materials
$60,00000:00:31- 1--
Materials
$50,00000:00:31 !

Flex Armor Proto
This item requires rank 13 in order to be used.

1,231
11,709
4,112
offense
defense
stealth
(+1,231)
(+11,709)
(+4,112)
13--off: 1,231
def: 11,709
stl: 4,112
$340,00000:02:20
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:02:301

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$350,00000:02:301
1--Materials
$350,00000:02:30
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:03:30- 1--
Materials
$350,00000:03:31 2
1--Materials
$40,00000:03:311
1--Materials
$125,00000:03:31!

Tigerprint suit
This item requires rank 1 in order to be used.

18
5
85
offense
defense
stealth
(+18)
(+5)
(+85)
1--off: 18
def: 5
stl: 85
$1,00000:04:21!

Improved crosshairs
This item requires rank 14 in order to be used.

5,068
9,062
7,751
offense
defense
stealth
(+5,068)
(+9,062)
(+7,751)
14--off: 5,068
def: 9,062
stl: 7,751
$440,00000:05:20
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:05:302

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:05:3013
1--Materials
$260,00000:05:301
1--Materials
$125,00000:05:301

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:05:30
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:05:31!

Bayonet
This item requires rank 5 in order to be used.

691
673
633
offense
defense
stealth
(+691)
(+673)
(+633)
5--off: 691
def: 673
stl: 633
$40,00000:06:20
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:07:30
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:07:30
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:07:30- 1--
Materials
$100,00000:07:30 2
1--Materials
$100,00000:07:30- 1--
Materials
$20,00000:07:30 
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:07:30
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:08:30
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:08:302
1--Materials
$40,00000:08:30
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:09:301
1--Materials
$350,00000:10:305
1--Materials
$625,00000:10:30
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,000,00000:11:30!

Flex Armor Proto
This item requires rank 1 in order to be used.

4
99
45
offense
defense
stealth
(+4)
(+99)
(+45)
1--off: 4
def: 99
stl: 45
$1,00000:12:211
1--Materials
$125,00000:12:302
1--Materials
$250,00000:12:30!

Prototype b-kit 1.0
This item requires rank 13 in order to be used.

1,170
13,515
3,442
offense
defense
stealth
(+1,170)
(+13,515)
(+3,442)
13--off: 1,170
def: 13,515
stl: 3,442
$360,00000:13:213

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$150,00000:13:301
1--Materials
$20,00000:13:303

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:13:30
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:13:30
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:13:301
1--Materials
$20,00000:14:30- 1--
Materials
$20,00000:14:30 2
1--Materials
$40,00000:14:30!

Bayonet
This item requires rank 12 in order to be used.

4,953
5,034
3,170
offense
defense
stealth
(+4,953)
(+5,034)
(+3,170)
12--off: 4,953
def: 5,034
stl: 3,170
$260,00000:15:20!

Pulse rifle
This item requires rank 13 in order to be used.

10,992
2,023
3,580
offense
defense
stealth
(+10,992)
(+2,023)
(+3,580)
13--off: 10,992
def: 2,023
stl: 3,580
$340,00000:15:20!

Bayonet
This item requires rank 1 in order to be used.

57
57
40
offense
defense
stealth
(+57)
(+57)
(+40)
1--off: 57
def: 57
stl: 40
$1,00000:16:20!

Pulse rifle
This item requires rank 10 in order to be used.

7,219
991
1,578
offense
defense
stealth
(+7,219)
(+991)
(+1,578)
10--off: 7,219
def: 991
stl: 1,578
$200,00000:17:50
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:19:30















