Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Belonged toBid increase

Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:00:464

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$80,00000:01:451

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:01:45- 1--
Materials
$625,00000:01:45 
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$6,000,00000:01:45!

Bayonet
This item requires rank 19 in order to be used.

13,517
14,353
16,918
offense
defense
stealth
(+13,517)
(+14,353)
(+16,918)
19--off: 13,517
def: 14,353
stl: 16,918
$900,00000:02:052

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:02:45- 1--
Materials
$150,00000:02:45 1

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:02:45- 1--
Materials
$100,00000:03:45 2
1--Materials
$40,00000:03:45- 1--
Materials
$100,00000:03:45 1
1--Materials
$50,00000:04:451

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:04:451

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:04:45
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:04:45
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:05:45
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:05:451
1--Materials
$125,00000:05:465

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:05:46!

GPS
This item requires rank 14 in order to be used.

9,779
7,441
7,345
offense
defense
stealth
(+9,779)
(+7,441)
(+7,345)
14--off: 9,779
def: 7,441
stl: 7,345
$500,00000:06:56!

Military body armor
This item requires rank 13 in order to be used.

2,009
11,260
2,924
offense
defense
stealth
(+2,009)
(+11,260)
(+2,924)
13--off: 2,009
def: 11,260
stl: 2,924
$320,00000:07:35!

Desert eagle
This item requires rank 16 in order to be used.

21,480
2,211
9,211
offense
defense
stealth
(+21,480)
(+2,211)
(+9,211)
16--off: 21,480
def: 2,211
stl: 9,211
$660,00000:08:25!

Loaba suite v2
This item requires rank 12 in order to be used.

1,648
8,251
4,323
offense
defense
stealth
(+1,648)
(+8,251)
(+4,323)
12--off: 1,648
def: 8,251
stl: 4,323
$280,00000:08:35- 1--
Materials
$300,00000:08:45 2

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:08:456
1--Materials
$300,00000:08:45
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:08:46
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:08:46
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:09:452

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:10:454
1--Materials
$200,00000:10:45!

Explosive rounds
This item requires rank 13 in order to be used.

6,074
6,453
5,207
offense
defense
stealth
(+6,074)
(+6,453)
(+5,207)
13--off: 6,074
def: 6,453
stl: 5,207
$360,00000:11:35!

Revolver
This item requires rank 14 in order to be used.

16,062
1,947
4,689
offense
defense
stealth
(+16,062)
(+1,947)
(+4,689)
14--off: 16,062
def: 1,947
stl: 4,689
$460,00000:12:35
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:12:45!

Police vest
This item requires rank 15 in order to be used.

1,838
15,124
4,590
offense
defense
stealth
(+1,838)
(+15,124)
(+4,590)
15--off: 1,838
def: 15,124
stl: 4,590
$440,00000:13:35!

Ballistic vest
This item requires rank 14 in order to be used.

996
15,350
5,632
offense
defense
stealth
(+996)
(+15,350)
(+5,632)
14--off: 996
def: 15,350
stl: 5,632
$440,00000:13:351

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:13:46- 1--
Materials
$100,00000:13:46 !

Smartphone
This item requires rank 5 in order to be used.

506
650
548
offense
defense
stealth
(+506)
(+650)
(+548)
5--off: 506
def: 650
stl: 548
$40,00000:14:355
1--Materials
$100,00000:14:4530

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$600,00000:14:452
1--Materials
$40,00000:14:45!

Tommy gun
This item requires rank 9 in order to be used.

5,633
429
1,122
offense
defense
stealth
(+5,633)
(+429)
(+1,122)
9--off: 5,633
def: 429
stl: 1,122
$140,00000:15:06!

Radar
This item requires rank 14 in order to be used.

7,859
9,147
6,700
offense
defense
stealth
(+7,859)
(+9,147)
(+6,700)
14--off: 7,859
def: 9,147
stl: 6,700
$480,00000:15:36!

GPS
This item requires rank 15 in order to be used.

9,879
7,381
7,896
offense
defense
stealth
(+9,879)
(+7,381)
(+7,896)
15--off: 9,879
def: 7,381
stl: 7,896
$500,00000:17:35!

Explosive rounds
This item requires rank 14 in order to be used.

5,261
7,744
7,940
offense
defense
stealth
(+5,261)
(+7,744)
(+7,940)
14--off: 5,261
def: 7,744
stl: 7,940
$420,00000:17:35!

Golden desert eagle
This item requires rank 13 in order to be used.

13,063
1,021
2,853
offense
defense
stealth
(+13,063)
(+1,021)
(+2,853)
13--off: 13,063
def: 1,021
stl: 2,853
$340,00000:17:35
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:19:45
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:19:45!

Desert eagle
This item requires rank 11 in order to be used.

7,184
1,618
2,481
offense
defense
stealth
(+7,184)
(+1,618)
(+2,481)
11--off: 7,184
def: 1,618
stl: 2,481
$220,00000:23:36
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:23:45
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:27:45
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:27:45















