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  • City system

    General city information


    Every city in Unleashed Fear carries their unique properties, you'll have to unlock your bank for each city in order to make use of the banking feature.

    Crimes are unique in every city in terms of the crime, the stats, it's strength and it's bonuses, you'll also have to unlock crimes in each city.

    All cities also have their own unique trade/drug values, creating routes from one city to another city more likely for each category.


    Players in city


    You can inspect which players are currently residing in the city.

    However you might not be able to spot all the players that are here.

    Some players might be too high ranked or have too much stealth to be seen by other players.

    It's useful to keep track of whom is in your city, as you never know if they might be friendly or if they are keeping track of you.


    Family owned city


    Families that level up to level 5 can claim cities.

    When a family owns a city they will gain 1% income from all players comitting actions inside this city.

    Income will be taxed from; Crimes, GTA, trades, stocks and NPC's.


    NPC's in city


    You'll also be able to check which NPC's are currently inside this city.

    Make sure to pay attention to the health of NPC's and which skills these NPC's might cast on you.


    Roaming NPC's


    Every city also contains a certain amount of roaming NPC's.

    There are currently 3 types of roaming NPC's; Police, Smugglers and Thieves.

    Police will increase the difficulty of crimes/GTA, Smugglers allow you to carry more trades and Thieves will increase your income.


    Warzone


    Every city has the potential to become a warzone.

    Every hour there is a 10% chance a random city will be designated as a warzone.

    Players are free to shoot other players regardless of family restrictions during warzones unless they are caught up in a family war, so be careful.


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