test

Active World Boss notification

Active World Boss notification

Active World Boss notification

Active World Boss notification

auction house notification

earners competition notification

Notifications

You have no unread notifications.

Messages

You have no unread messages.

Character buttonSkills buttonYou have 1600 unused skill points and 2400 unused talent points!Inventory buttonVault buttonFamily buttonFamily skills cooldown expired!Triumps buttonGems buttonThere are gems for sale on the market!Stats buttonProfile buttonForums buttonManual buttonSettings button
Chat button
  • Family wars

    Click on any war to get more information regarding the war.


    There aren't any active family wars.
  • # Name (level) Leader Members Points
    1Avatar of Banana Republic familyBanana Republic (10)Sleeve7 / 13195
    2Avatar of Expedition 32 familyExpedition 32 (9)Doofus6 / 834
    3Avatar of GOATS familyGOATS (6)Lust15 / 100
    4Avatar of Unforgiven familyUnforgiven (4)Beap0 / 40
    5Avatar of Devils familyDevils (4)Palo0 / 40
    6Avatar of Haunted Headquarters  familyHaunted Headquarters (5)Yuri2 / 40
    7Avatar of Fiends familyFiends (1)Plague0 / 40
    8Avatar of Mephistopheles familyMephistopheles (3)Yim1 / 40
  • Family Wars History

    Attacker Score MVP Defender Score MVP Winner
    Banana Republic(91)**Hidden**GOATS(0)-- Banana Republic
    Banana Republic(104)**Hidden**Expedition 32(34)**Hidden** Banana Republic
  • Kills & Duels system

    Introduction


    In the mafia world there is a lot of death and despair, killing will happen on frequent bases as rivals try to take each other out. In Unleashed Fear there are 2 ways to attempt to kill other gangsters, there is the regular kill feature and the duel system. Both systems work in the exact same way, except that for duels mutual agreement is needed.


    Finding the right balance


    In order to kill or defend yourself against getting killed you need to find the right balance, stealth plays a crucial role in both these aspects, you need stealth in order to kill and to defend. The exact amount of stealth required is based on your offense and defense, on the bottom you can find some examples that will make it more clear.


    Random hit / Random miss


    There really is no such thing as a random hit or a random miss, this is a misconception created by the players themselves. Random hit simply means someone has a 10% chance of killing someone else and he actually pulls it off, and the same goes for a random miss, someone has a 90% chance to kill someone and he misses.


    Backshots


    Backshots is a term for someone shooting back at someone that previous tried to kill them. This term is often used to define if someone received damaged to their account or not. Backshots do not have any other aspect other then not receiving any damage. You do not get boosted or more chance of hitting when shooting with a backshot. Backshots have to be made within 6 hours otherwise you will receive damage.


    Account damage / Items damage / Temporary damage


    When you shoot down your character will receive damage and so will every item this character will ever use. Damage is based upon how many ranks you shoot down. This damage is also permanent and there is no way to un-do the damage. As mentioned above a backshot will not do any damage aslong as the backshot takes place within the next 6 hours.

    Permanent character stats loss basically means you will lose some offense / defense / stealth dependable on how many ranks you shoot down.
    Permanent items damage basically means that all the items you will use carry damage with them.
    Temporary damage is damage to your character that will last up to 24 hours. Temporary damage can happen in 2 ways: You shoot more then 3 times per hour, or by shooting the same target more then twice during the past 24 hours.
    After 24 hours of receiving a temporary damage event your damage will be removed and your character will no longer carry the temporary damage.


    So how does the system work?


    The regular kill system works the same way as the regular duel system. The itemless duel system works on the same way as the regular kill system except that it doesn't use the items that characters have equipped. The regular kill system will look at the shooter and the targets stats. (Offense - Defense - Stealth), It wll also look at the items both characters have equipped (Weapons - Armors - Disguises).
    Once it has obtained all stats and items involved it will start to compare the shooters offense to stealth ratio and the targets defense to stealth ratio, it will then determine how much total offense the shooter has and the total defense the target has.
    Once it has calculated all of this there will be the last and final calculation; The kill chance, the shooter will have a percentage based chance to kill the defender and the defender will therefor have a certain percentage of chance to survive the shot.


    Difference between the kill system and the duel system


    There is no difference between these systems, they both use the exact same calculation methods, the only difference is that you can select how a duel will be processed, you can select who shoots first and if it should take items into consideration.
    Skill/talents/homecity do not get taken into consideration when duelling.


    Permanent damage


    By shooting you can receive permanent damage.
    Currently there is only one way of receiving permanent damage.
    Upon shooting someone 1 rank down or more you will receive damage, aslong as the rank difference is over 100%.
    This permanent damage does not apply when your shot is counted as a backshot.
    A backshot is shooting someone whom shot at you, a backshot lasts for 6 hours from the moment you've been shot at.


    Temp damage


    Upon shooting you also are able to receive temp damage.
    Temp damage lasts for 24 hours and will be removed after the 24 hours period.
    There are currently 2 ways of receiving temp damage.
    You are allowed to shoot the same person a maximum of 2 timers per 24 hours, shooting over 2 times will result in temp damage.
    You are allowed to shoot a maximum of 3 times per hour, shooting more often will result in temp damage.
    You will also get temporary damage for shooting a player 1 rank below you that is within the 100% rank range.


    War score


    During family wars, every kill made will result into obtaining warscore for your family.
    Warscore obtained for a kill is determined based on the targets rank, if they are rank 26, your family will receive 26 warscore.
    If the target happens to be in their born, or family home city, the warscore will be multiplied by 50%, so if the target is rank 26, you'll receive 39 warscore.
    You will not receive any warscore if the target happens to be 5 ranks or lower compared to the shooter, regardless if this shot is a backshot or not.


    Examples


    Stealth requirements example
    Lets say you need 60% the amount of stealth required to utilize your offense and the same for defense. If the shooter has 200.000 offense points he will need at least 120.000 stealth in order to use the full 200.000 offense. The same will go for the defender, if the defender has 200.000 defense, he will need 120.000 stealth in order to use the full 200.000 defense.

    Characters stats damage example
    Lets say you shoot 5 ranks down, 50% of the difference in stats in these 5 ranks will be the damage.
    Lets say the difference is 50.000 points, you will lose 25.000 character stats permanently.
    Lets say you have 150.000 offense, 75.000 defense and 75.000 stealth, you will lose 12.500 offense, 6.250 defense and 6.250 stealth.

    Items damage example
    Lets say you shoot 5 ranks down, you will receive 1.5% item damage per rank. Which will be a total of 7.5% items damage.
    Lets say and item gives you +100.000 offense, +2.000 defense and -1.000 stealth.
    Ever since the shot the item will now give: +92.500 offense, +1.850 defense and -1.075 stealth.

    Kill calculation example
    Lets say the shooter has 200.000 offense and 120.000 stealth, the defender has 200.000 defense and 120.000 stealth.
    The shooter will have a 50% chance to kill the defender, and the defender will have 50% chance to survive the shot.

    Lack of stealth kill calculation example
    Lets say the shooter has 200.000 offense and has 80.000 stealth, the defender has 200.000 defense and has 150.000 stealth.
    The shooter will only use 133.333 offense as he has not enough stealth to cover for the full 200.000 offense, the defender will use 200.000 defense as he has more then enough stealth. The shooter will then have a 5% chance to kill the defender and the defender will have a 95% chance to survive the shot. Due to the big difference in stats.
    If the shooter would kill the defender with his 5% chance to succeed this would be labeled as a "random hit".

    Remember: these are only examples to give you an idea of how the system works.

    Manual overview


    The manual is a work in progress. Some subjects still need to be updated.


    Starters Features Systems

There are 69 people online

  • [ADMIN]Satan Satan avatar Satan
    Slayer (999)
    Admin Team
  • [GUEST]Guest Account Guest Account avatar Guest Account
    Guest (800)
    Guesting around
  • Catzilla Catzilla avatar Catzilla
    Giovane d'Honore (21)
    GOATS
  • Lust1 Lust1 avatar Lust1
    Giovane d'Honore (21)
    GOATS
  • Yuri Yuri avatar Yuri
    Giovane d'Honore (21)
    Haunted Headquarters
  • Sleeve Sleeve avatar Sleeve
    Associate (20)
    Banana Republic
  • Doofus Doofus avatar Doofus
    Associate (20)
    Expedition 32
  • Auto Auto avatar Auto
    Associate (20)
    Banana Republic
  • Zebbeni Zebbeni avatar Zebbeni
    Associate (20)
    Haunted Headquarters
  • Exclusive Exclusive avatar Exclusive
    Associate (20)
    Banana Republic
  • JohnDillinger JohnDillinger avatar JohnDillinger
    Associate (20)
    Banana Republic
  • Slavemaster Slavemaster avatar Slavemaster
    Bodyguard (19)
    Banana Republic
  • Renoir Renoir avatar Renoir
    Bodyguard (19)
    Expedition 32
  • Record Record avatar Record
    Scout (18)
    (Not part of a family)
  • Destroyer Destroyer avatar Destroyer
    Scout (18)
    (Not part of a family)
  • Naty Naty avatar Naty
    Scout (18)
    (Not part of a family)
  • DaTank DaTank avatar DaTank
    Scout (18)
    Expedition 32
  • Serene Serene avatar Serene
    Scout (18)
    Expedition 32
  • Leader Leader avatar Leader
    Scout (18)
    (Not part of a family)
  • Dominion Dominion avatar Dominion
    Novice (17)
    Expedition 32
  • Smint Smint avatar Smint (Safety)
    Novice (17)
    Expedition 32
  • Pegasus Pegasus avatar Pegasus
    Novice (17)
    Expedition 32
  • Inherit Inherit avatar Inherit (Safety)
    Novice (17)
    (Not part of a family)
  • Farshids Farshids avatar Farshids (Safety)
    Piciotto (16)
    Mephistopheles
  • Sly Sly avatar Sly
    Freemen (15)
    (Not part of a family)
  • Runner Runner avatar Runner
    Freemen (15)
    (Not part of a family)
  • Trial Trial avatar Trial
    Freemen (15)
    (Not part of a family)
  • Kucho Kucho avatar Kucho
    Freemen (15)
    (Not part of a family)
  • Tream Tream avatar Tream
    Freemen (15)
    (Not part of a family)
  • Flex Flex avatar Flex
    Hustler (14)
    (Not part of a family)
  • Dinero Dinero avatar Dinero
    Hustler (14)
    (Not part of a family)
  • Monky Monky avatar Monky
    Hustler (14)
    (Not part of a family)
  • Fighty Fighty avatar Fighty
    Hustler (14)
    (Not part of a family)
  • Linger Linger avatar Linger
    Hustler (14)
    (Not part of a family)
  • Abra Abra avatar Abra
    Hustler (14)
    (Not part of a family)
  • Jet Jet avatar Jet
    Hustler (14)
    (Not part of a family)
  • Stealth Stealth avatar Stealth
    Hustler (14)
    (Not part of a family)
  • Vena Vena avatar Vena
    Hustler (14)
    (Not part of a family)
  • Rsuzo Rsuzo avatar Rsuzo
    Hustler (14)
    (Not part of a family)
  • Hander Hander avatar Hander
    Hustler (14)
    (Not part of a family)
  • Box Box avatar Box
    Hustler (14)
    (Not part of a family)
  • sky sky avatar sky (Safety)
    Hustler (14)
    (Not part of a family)
  • Bush Bush avatar Bush (Safety)
    Hustler (14)
    (Not part of a family)
  • Frinkle Frinkle avatar Frinkle
    Thug (13)
    (Not part of a family)
  • Giver Giver avatar Giver
    Thug (13)
    (Not part of a family)
  • DoodleBob DoodleBob avatar DoodleBob
    Thug (13)
    GOATS
  • Collector Collector avatar Collector (Safety)
    Thief (12)
    (Not part of a family)
  • Alfie Alfie avatar Alfie (Safety)
    Chaplain (10)
    GOATS
  • Virus Virus avatar Virus (Safety)
    Chaplain (10)
    (Not part of a family)
  • Miska Miska avatar Miska (Safety)
    Trainee (7)
    (Not part of a family)
  • Joost Joost avatar Joost (Safety)
    Apprentice (6)
    (Not part of a family)
  • Living Living avatar Living (Safety)
    Apprentice (6)
    (Not part of a family)
  • Mya Mya avatar Mya (Safety)
    Apprentice (6)
    (Not part of a family)
  • Alien Alien avatar Alien (Safety)
    Apprentice (6)
    (Not part of a family)
  • Soldy Soldy avatar Soldy (Safety)
    Apprentice (6)
    (Not part of a family)
  • Elber Elber avatar Elber (Safety)
    Apprentice (6)
    (Not part of a family)
  • Tripple Tripple avatar Tripple (Safety)
    Apprentice (6)
    (Not part of a family)
  • Gosh Gosh avatar Gosh (Safety)
    Candidate (5)
    (Not part of a family)
  • Defe Defe avatar Defe (Safety)
    Candidate (5)
    (Not part of a family)
  • Lima Lima avatar Lima (Safety)
    Candidate (5)
    (Not part of a family)
  • Tutor Tutor avatar Tutor (Safety)
    Candidate (5)
    (Not part of a family)
  • Moody Moody avatar Moody (Safety)
    Candidate (5)
    (Not part of a family)
  • Organs Organs avatar Organs (Safety)
    Candidate (5)
    (Not part of a family)
  • Anima Anima avatar Anima (Safety)
    Beginner (4)
    (Not part of a family)
  • Missa Missa avatar Missa (Safety)
    Beginner (4)
    (Not part of a family)
  • Nameless Nameless avatar Nameless (Safety)
    Nobody (1)
    (Not part of a family)
  • Movie Movie avatar Movie (Safety)
    Nobody (1)
    (Not part of a family)
  • Stranger Stranger avatar Stranger (Safety)
    Nobody (1)
    (Not part of a family)
  • Wild Wild avatar Wild (Safety)
    Nobody (1)
    (Not part of a family)