Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
-
Belonged toBid increase
4
1--Materials
$80,00000:01:024
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$80,00000:01:021
1--Materials
$20,00000:01:02!
Prototype b-kit 1.0
This item requires rank 14 in order to be used.
1,907
10,312
3,541
offense
defense
stealth
(+1,907)
(+10,312)
(+3,541)
14--off: 1,907
def: 10,312
stl: 3,541
$320,00000:01:52!
Gang suit
This item requires rank 19 in order to be used.
1,812
4,170
26,135
offense
defense
stealth
(+1,812)
(+4,170)
(+26,135)
19--off: 1,812
def: 4,170
stl: 26,135
$640,00000:02:21!
Full ballistic vest
This item requires rank 21 in order to be used.
4,187
31,890
9,130
offense
defense
stealth
(+4,187)
(+31,890)
(+9,130)
21--off: 4,187
def: 31,890
stl: 9,130
$900,00000:02:52Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:03:01!
Dragonskin armor
This item requires rank 21 in order to be used.
5,304
31,009
7,359
offense
defense
stealth
(+5,304)
(+31,009)
(+7,359)
21--off: 5,304
def: 31,009
stl: 7,359
$880,00000:03:511
1--Materials
$350,00000:04:01- 1--
Materials
$140,00000:05:01 1
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$125,00000:05:01Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:05:01Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:06:011
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$50,00000:06:0212
1--Materials
$240,00000:06:028
1--Materials
$160,00000:06:02!
AK-47
This item requires rank 16 in order to be used.
18,143
1,327
7,746
offense
defense
stealth
(+18,143)
(+1,327)
(+7,746)
16--off: 18,143
def: 1,327
stl: 7,746
$540,00000:06:42!
Binoculars
This item requires rank 13 in order to be used.
5,610
5,886
3,136
offense
defense
stealth
(+5,610)
(+5,886)
(+3,136)
13--off: 5,610
def: 5,886
stl: 3,136
$300,00000:07:51!
Armor piercing bullets
This item requires rank 15 in order to be used.
8,108
6,103
6,771
offense
defense
stealth
(+8,108)
(+6,103)
(+6,771)
15--off: 8,108
def: 6,103
stl: 6,771
$420,00000:07:51- 1--
Materials
$250,00000:08:01 1
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$20,00000:08:01Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:09:01!
Pulse rifle
This item requires rank 17 in order to be used.
21,367
2,054
5,957
offense
defense
stealth
(+21,367)
(+2,054)
(+5,957)
17--off: 21,367
def: 2,054
stl: 5,957
$580,00000:09:21!
Cowprint suit
This item requires rank 20 in order to be used.
2,569
2,297
31,070
offense
defense
stealth
(+2,569)
(+2,297)
(+31,070)
20--off: 2,569
def: 2,297
stl: 31,070
$720,00000:09:214
Batteries
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$200,00000:10:01- 1--
Materials
$100,00000:10:01 12
1--Materials
$240,00000:10:01Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:10:01!
Bayonet
This item requires rank 14 in order to be used.
5,932
4,762
6,635
offense
defense
stealth
(+5,932)
(+4,762)
(+6,635)
14--off: 5,932
def: 4,762
stl: 6,635
$340,00000:10:522
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$250,00000:11:017
1--Materials
$350,00000:11:013
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$60,00000:11:01Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:11:02!
Orange aviators
This item requires rank 18 in order to be used.
1,172
2,843
19,046
offense
defense
stealth
(+1,172)
(+2,843)
(+19,046)
18--off: 1,172
def: 2,843
stl: 19,046
$460,00000:11:22!
Prototype b-kit 1.0
This item requires rank 16 in order to be used.
3,429
17,613
3,739
offense
defense
stealth
(+3,429)
(+17,613)
(+3,739)
16--off: 3,429
def: 17,613
stl: 3,739
$500,00000:11:41!
Golden desert eagle
This item requires rank 6 in order to be used.
1,676
169
644
offense
defense
stealth
(+1,676)
(+169)
(+644)
6--off: 1,676
def: 169
stl: 644
$40,00000:11:41Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:13:01- 1--
Materials
$50,00000:13:02 8
1--Materials
$160,00000:13:02!
M4
This item requires rank 19 in order to be used.
25,662
4,022
8,970
offense
defense
stealth
(+25,662)
(+4,022)
(+8,970)
19--off: 25,662
def: 4,022
stl: 8,970
$780,00000:13:21!
Revolver
This item requires rank 20 in order to be used.
28,898
1,566
8,148
offense
defense
stealth
(+28,898)
(+1,566)
(+8,148)
20--off: 28,898
def: 1,566
stl: 8,148
$780,00000:14:21!
Tactical vest
This item requires rank 20 in order to be used.
1,536
29,070
5,608
offense
defense
stealth
(+1,536)
(+29,070)
(+5,608)
20--off: 1,536
def: 29,070
stl: 5,608
$720,00000:15:21!
Military body armor
This item requires rank 20 in order to be used.
3,274
26,482
6,201
offense
defense
stealth
(+3,274)
(+26,482)
(+6,201)
20--off: 3,274
def: 26,482
stl: 6,201
$720,00000:15:21!
Binoculars
This item requires rank 18 in order to be used.
8,647
12,198
11,651
offense
defense
stealth
(+8,647)
(+12,198)
(+11,651)
18--off: 8,647
def: 12,198
stl: 11,651
$640,00000:15:21!
Pulse rifle
This item requires rank 19 in order to be used.
24,631
3,291
5,305
offense
defense
stealth
(+24,631)
(+3,291)
(+5,305)
19--off: 24,631
def: 3,291
stl: 5,305
$660,00000:15:21!
GPS
This item requires rank 16 in order to be used.
5,272
8,248
7,347
offense
defense
stealth
(+5,272)
(+8,248)
(+7,347)
16--off: 5,272
def: 8,248
stl: 7,347
$420,00000:18:22!
Pulse rifle
This item requires rank 17 in order to be used.
19,629
1,379
3,620
offense
defense
stealth
(+19,629)
(+1,379)
(+3,620)
17--off: 19,629
def: 1,379
stl: 3,620
$500,00000:21:21!
Prototype b-kit 1.0
This item requires rank 18 in order to be used.
4,167
22,328
9,354
offense
defense
stealth
(+4,167)
(+22,328)
(+9,354)
18--off: 4,167
def: 22,328
stl: 9,354
$720,00000:21:41!
Police vest
This item requires rank 21 in order to be used.
4,015
33,934
11,824
offense
defense
stealth
(+4,015)
(+33,934)
(+11,824)
21--off: 4,015
def: 33,934
stl: 11,824
$1,000,00000:21:52Random Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$3,000,00000:23:01!
Ballistic vest
This item requires rank 24 in order to be used.
6,373
42,250
22,478
offense
defense
stealth
(+6,373)
(+42,250)
(+22,478)
24--off: 6,373
def: 42,250
stl: 22,478
$1,420,00000:23:52!
Ballistic vest
This item requires rank 16 in order to be used.
1,873
17,363
4,185
offense
defense
stealth
(+1,873)
(+17,363)
(+4,185)
16--off: 1,873
def: 17,363
stl: 4,185
$460,00000:31:42