Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Bayonet
This item requires rank 2 in order to be used.

70
58
69
offense
defense
stealth
(+70)
(+58)
(+69)
2--off: 70
def: 58
stl: 69
$1,00000:00:33
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:00:43
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:00:434
1--Materials
$200,00000:01:43
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$1,000,00000:01:43
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:02:44
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:03:43
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:03:43
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:03:431
1--Materials
$50,00000:03:431

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:03:432

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$100,00000:03:43!

Opera mask
This item requires rank 7 in order to be used.

385
400
2,304
offense
defense
stealth
(+385)
(+400)
(+2,304)
7--off: 385
def: 400
stl: 2,304
$60,00000:04:03!

Proso armor
This item requires rank 23 in order to be used.

7,223
38,211
17,676
offense
defense
stealth
(+7,223)
(+38,211)
(+17,676)
23--off: 7,223
def: 38,211
stl: 17,676
$1,260,00000:04:33
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:04:444

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$80,00000:04:441

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:04:44- 1--
Materials
$20,00000:05:43 2
1--Materials
$40,00000:05:432
1--Materials
$100,00000:05:431
1--Materials
$20,00000:05:43!

White suit
This item requires rank 4 in order to be used.

123
132
645
offense
defense
stealth
(+123)
(+132)
(+645)
4--off: 123
def: 132
stl: 645
$20,00000:06:34
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:06:43!

Explosive rounds
This item requires rank 14 in order to be used.

7,545
7,668
8,524
offense
defense
stealth
(+7,545)
(+7,668)
(+8,524)
14--off: 7,545
def: 7,668
stl: 8,524
$480,00000:07:34!

Armor piercing bullets
This item requires rank 13 in order to be used.

6,189
6,363
4,288
offense
defense
stealth
(+6,189)
(+6,363)
(+4,288)
13--off: 6,189
def: 6,363
stl: 4,288
$340,00000:08:33
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:08:43
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:08:43
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:08:431
1--Materials
$20,00000:08:432

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:09:44- 1--
Materials
$250,00000:09:44 !

Tigerprint suit
This item requires rank 4 in order to be used.

104
93
771
offense
defense
stealth
(+104)
(+93)
(+771)
4--off: 104
def: 93
stl: 771
$20,00000:10:33- 1--
Materials
$125,00000:11:43 - 1--
Materials
$100,00000:11:43 1
1--Materials
$800,00000:13:432
1--Materials
$250,00000:13:43!

Flex Armor Proto
This item requires rank 17 in order to be used.

3,780
20,659
6,253
offense
defense
stealth
(+3,780)
(+20,659)
(+6,253)
17--off: 3,780
def: 20,659
stl: 6,253
$620,00000:14:03!

Opera mask
This item requires rank 14 in order to be used.

2,023
1,324
13,571
offense
defense
stealth
(+2,023)
(+1,324)
(+13,571)
14--off: 2,023
def: 1,324
stl: 13,571
$340,00000:14:348
1--Materials
$400,00000:14:431

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$50,00000:14:43
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:16:43!

Radar
This item requires rank 21 in order to be used.

23,414
24,158
11,863
offense
defense
stealth
(+23,414)
(+24,158)
(+11,863)
21--off: 23,414
def: 24,158
stl: 11,863
$1,180,00000:17:33!

Flex Armor Proto
This item requires rank 12 in order to be used.

1,667
10,324
3,571
offense
defense
stealth
(+1,667)
(+10,324)
(+3,571)
12--off: 1,667
def: 10,324
stl: 3,571
$320,00000:19:34!

Army sweater
This item requires rank 13 in order to be used.

2,065
1,022
13,732
offense
defense
stealth
(+2,065)
(+1,022)
(+13,732)
13--off: 2,065
def: 1,022
stl: 13,732
$340,00000:19:34
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$1,000,00000:19:43
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:19:43
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:19:44!

Clown mask
This item requires rank 7 in order to be used.

183
221
2,713
offense
defense
stealth
(+183)
(+221)
(+2,713)
7--off: 183
def: 221
stl: 2,713
$60,00000:21:03
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$3,000,00000:24:44!

Zombie mask
This item requires rank 20 in order to be used.

7,058
3,826
42,806
offense
defense
stealth
(+7,058)
(+3,826)
(+42,806)
20--off: 7,058
def: 3,826
stl: 42,806
$1,080,00000:25:23!

Pulse rifle
This item requires rank 15 in order to be used.

19,502
2,890
7,196
offense
defense
stealth
(+19,502)
(+2,890)
(+7,196)
15--off: 19,502
def: 2,890
stl: 7,196
$600,00000:29:33
















