Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
-
Belonged toBid increase
- 1--
Materials
$250,00000:00:10 2
1--Materials
$100,00000:00:102

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:00:10- 1--
Materials
$100,00000:00:10 
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:02:10- 1--
Materials
$20,00000:02:10 
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:02:10!

Prototype b-kit 1.0
This item requires rank 26 in order to be used.

5,456
93,664
25,676
offense
defense
stealth
(+5,456)
(+93,664)
(+25,676)
26--off: 5,456
def: 93,664
stl: 25,676
$2,500,00000:02:50
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:03:11
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:03:111
1--Materials
$125,00000:03:112
1--Materials
$40,00000:03:11!

Explosive rounds
This item requires rank 17 in order to be used.

16,461
8,275
12,459
offense
defense
stealth
(+16,461)
(+8,275)
(+12,459)
17--off: 16,461
def: 8,275
stl: 12,459
$740,00000:03:31
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:04:10
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:04:10
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:05:10
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:05:10!

Flashlight
This item requires rank 30 in order to be used.

57,720
58,963
59,049
offense
defense
stealth
(+57,720)
(+58,963)
(+59,049)
30--off: 57,720
def: 58,963
stl: 59,049
$3,520,00000:05:30!

Bayonet
This item requires rank 29 in order to be used.

50,978
53,321
53,185
offense
defense
stealth
(+50,978)
(+53,321)
(+53,185)
29--off: 50,978
def: 53,321
stl: 53,185
$3,140,00000:05:30!

Full ballistic vest
This item requires rank 30 in order to be used.

7,339
113,484
37,707
offense
defense
stealth
(+7,339)
(+113,484)
(+37,707)
30--off: 7,339
def: 113,484
stl: 37,707
$3,180,00000:06:31
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:07:101
1--Materials
$50,00000:07:102
1--Materials
$40,00000:07:103
1--Materials
$150,00000:07:10
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$6,600,00000:08:102

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:08:11
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:08:11
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:09:10
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:09:10- 1--
Materials
$250,00000:10:10 1

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:10:10!

M4
This item requires rank 18 in order to be used.

25,604
1,709
11,480
offense
defense
stealth
(+25,604)
(+1,709)
(+11,480)
18--off: 25,604
def: 1,709
stl: 11,480
$780,00000:10:30!

Ballistic vest
This item requires rank 25 in order to be used.

8,166
86,560
29,483
offense
defense
stealth
(+8,166)
(+86,560)
(+29,483)
25--off: 8,166
def: 86,560
stl: 29,483
$2,480,00000:11:20!

Pulse rifle
This item requires rank 14 in order to be used.

15,670
1,994
3,008
offense
defense
stealth
(+15,670)
(+1,994)
(+3,008)
14--off: 15,670
def: 1,994
stl: 3,008
$420,00000:12:002
1--Materials
$100,00000:12:10- 1--
Materials
$100,00000:12:10 1
1--Materials
$20,00000:12:10
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:12:103

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:13:101
1--Materials
$125,00000:13:10- 1--
Materials
$150,00000:13:10 
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$3,000,00000:13:10
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:13:11!

Revolver
This item requires rank 28 in order to be used.

100,331
9,387
23,830
offense
defense
stealth
(+100,331)
(+9,387)
(+23,830)
28--off: 100,331
def: 9,387
stl: 23,830
$2,680,00000:13:501

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:14:10- 1--
Materials
$250,00000:14:10 2

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$250,00000:14:10!

Armor piercing bullets
This item requires rank 4 in order to be used.

383
356
336
offense
defense
stealth
(+383)
(+356)
(+336)
4--off: 383
def: 356
stl: 336
$20,00000:17:00!

Javelin
This item requires rank 14 in order to be used.

12,456
3,169
3,364
offense
defense
stealth
(+12,456)
(+3,169)
(+3,364)
14--off: 12,456
def: 3,169
stl: 3,364
$380,00000:17:00!

Dragonskin armor
This item requires rank 19 in order to be used.

2,245
29,447
13,245
offense
defense
stealth
(+2,245)
(+29,447)
(+13,245)
19--off: 2,245
def: 29,447
stl: 13,245
$900,00000:20:30!

Simple M.T.V
This item requires rank 15 in order to be used.

1,277
20,925
8,285
offense
defense
stealth
(+1,277)
(+20,925)
(+8,285)
15--off: 1,277
def: 20,925
stl: 8,285
$600,00000:22:00!

Tactical vest
This item requires rank 23 in order to be used.

9,289
53,920
12,442
offense
defense
stealth
(+9,289)
(+53,920)
(+12,442)
23--off: 9,289
def: 53,920
stl: 12,442
$1,520,00000:27:20!

Ballistic vest
This item requires rank 21 in order to be used.

7,880
54,499
14,070
offense
defense
stealth
(+7,880)
(+54,499)
(+14,070)
21--off: 7,880
def: 54,499
stl: 14,070
$1,520,00000:32:21
















