Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Shuriken
This item requires rank 12 in order to be used.

2,766
3,202
3,702
offense
defense
stealth
(+2,766)
(+3,202)
(+3,702)
12--off: 2,766
def: 3,202
stl: 3,702
$200,00000:00:334

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$80,00000:00:432
1--Materials
$40,00000:00:43- 1--
Materials
$60,00000:00:43 - 1--
Materials
$50,00000:00:43 
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:00:44
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:00:44!

Revolver
This item requires rank 1 in order to be used.

86
10
40
offense
defense
stealth
(+86)
(+10)
(+40)
1--off: 86
def: 10
stl: 40
$1,00000:01:33
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:01:43!

M4
This item requires rank 26 in order to be used.

78,773
12,347
27,919
offense
defense
stealth
(+78,773)
(+12,347)
(+27,919)
26--off: 78,773
def: 12,347
stl: 27,919
$2,380,00000:02:04
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:02:43
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:02:434

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$80,00000:02:431
1--Materials
$20,00000:02:43!

Prototype b-kit 1.0
This item requires rank 19 in order to be used.

5,810
30,276
8,676
offense
defense
stealth
(+5,810)
(+30,276)
(+8,676)
19--off: 5,810
def: 30,276
stl: 8,676
$900,00000:03:03!

Proso armor
This item requires rank 13 in order to be used.

1,028
10,926
3,984
offense
defense
stealth
(+1,028)
(+10,926)
(+3,984)
13--off: 1,028
def: 10,926
stl: 3,984
$320,00000:03:33!

Tactical vest
This item requires rank 22 in order to be used.

3,930
46,285
15,754
offense
defense
stealth
(+3,930)
(+46,285)
(+15,754)
22--off: 3,930
def: 46,285
stl: 15,754
$1,320,00000:03:33!

Fake moustache
This item requires rank 12 in order to be used.

1,170
919
11,081
offense
defense
stealth
(+1,170)
(+919)
(+11,081)
12--off: 1,170
def: 919
stl: 11,081
$260,00000:03:331

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:03:43
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:04:44
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:04:44!

Improved crosshairs
This item requires rank 28 in order to be used.

30,252
47,191
34,345
offense
defense
stealth
(+30,252)
(+47,191)
(+34,345)
28--off: 30,252
def: 47,191
stl: 34,345
$2,240,00000:05:032
1--Materials
$250,00000:05:44!

Army sweater
This item requires rank 21 in order to be used.

3,453
7,123
36,766
offense
defense
stealth
(+3,453)
(+7,123)
(+36,766)
21--off: 3,453
def: 7,123
stl: 36,766
$940,00000:07:33- 1--
Materials
$40,00000:07:43 - 1--
Materials
$100,00000:07:43 
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:07:43
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$500,00000:08:43!

Simple M.T.V
This item requires rank 19 in order to be used.

5,793
28,566
7,396
offense
defense
stealth
(+5,793)
(+28,566)
(+7,396)
19--off: 5,793
def: 28,566
stl: 7,396
$840,00000:09:03
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:10:44- 1--
Materials
$40,00000:11:44 1

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:11:441

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:11:44!

Ballistic vest
This item requires rank 22 in order to be used.

7,342
55,483
10,543
offense
defense
stealth
(+7,342)
(+55,483)
(+10,543)
22--off: 7,342
def: 55,483
stl: 10,543
$1,460,00000:12:33!

Tigerprint suit
This item requires rank 4 in order to be used.

104
93
771
offense
defense
stealth
(+104)
(+93)
(+771)
4--off: 104
def: 93
stl: 771
$20,00000:13:33- 1--
Materials
$150,00000:13:43 1
1--Materials
$125,00000:13:43
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$3,000,00000:13:43!

Flex Armor Proto
This item requires rank 31 in order to be used.

11,117
119,792
32,007
offense
defense
stealth
(+11,117)
(+119,792)
(+32,007)
31--off: 11,117
def: 119,792
stl: 32,007
$3,260,00000:14:333

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$150,00000:14:431
1--Materials
$50,00000:14:432

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$40,00000:14:43
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:14:44
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:14:44!

Police vest
This item requires rank 13 in order to be used.

1,387
10,102
4,478
offense
defense
stealth
(+1,387)
(+10,102)
(+4,478)
13--off: 1,387
def: 10,102
stl: 4,478
$320,00000:16:34
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:16:44!

Flex Armor Proto
This item requires rank 12 in order to be used.

856
10,934
4,323
offense
defense
stealth
(+856)
(+10,934)
(+4,323)
12--off: 856
def: 10,934
stl: 4,323
$320,00000:18:33!

Mini k
This item requires rank 6 in order to be used.

1,785
196
775
offense
defense
stealth
(+1,785)
(+196)
(+775)
6--off: 1,785
def: 196
stl: 775
$60,00000:19:04
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:19:43
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:19:43!

AK-47
This item requires rank 26 in order to be used.

82,971
10,198
21,835
offense
defense
stealth
(+82,971)
(+10,198)
(+21,835)
26--off: 82,971
def: 10,198
stl: 21,835
$2,300,00000:25:03!

Improved crosshairs
This item requires rank 25 in order to be used.

50,553
37,330
42,842
offense
defense
stealth
(+50,553)
(+37,330)
(+42,842)
25--off: 50,553
def: 37,330
stl: 42,842
$2,620,00000:29:33!

Improved crosshairs
This item requires rank 31 in order to be used.

91,737
79,082
73,738
offense
defense
stealth
(+91,737)
(+79,082)
(+73,738)
31--off: 91,737
def: 79,082
stl: 73,738
$4,900,00000:30:54
















