Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Belonged toBid increase
- 1--
Materials
$125,00000:00:44 2
1--Materials
$40,00000:00:444
1--Materials
$80,00000:00:44Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:00:45Random Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$500,00000:01:44!
Mini k
This item requires rank 15 in order to be used.
13,052
1,422
4,893
offense
defense
stealth
(+13,052)
(+1,422)
(+4,893)
15--off: 13,052
def: 1,422
stl: 4,893
$380,00000:02:35- 1--
Materials
$450,00000:02:44 1
Batteries
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$20,00000:02:44Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:02:44!
Revolver
This item requires rank 15 in order to be used.
13,169
1,134
3,299
offense
defense
stealth
(+13,169)
(+1,134)
(+3,299)
15--off: 13,169
def: 1,134
stl: 3,299
$360,00000:03:352
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$40,00000:03:442
1--Materials
$100,00000:03:445
Batteries
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$625,00000:03:44Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:03:45Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:04:44Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:04:44!
Orange aviators
This item requires rank 9 in order to be used.
605
821
3,884
offense
defense
stealth
(+605)
(+821)
(+3,884)
9--off: 605
def: 821
stl: 3,884
$100,00000:05:24!
Pulse rifle
This item requires rank 11 in order to be used.
5,542
640
1,774
offense
defense
stealth
(+5,542)
(+640)
(+1,774)
11--off: 5,542
def: 640
stl: 1,774
$160,00000:05:34- 1--
Materials
$250,00000:05:45 1
1--Materials
$125,00000:05:451
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$20,00000:05:45!
Simple M.T.V
This item requires rank 13 in order to be used.
1,600
8,384
4,643
offense
defense
stealth
(+1,600)
(+8,384)
(+4,643)
13--off: 1,600
def: 8,384
stl: 4,643
$300,00000:06:341
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$125,00000:06:44- 1--
Materials
$150,00000:06:44 1
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$125,00000:06:444
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$80,00000:06:44Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:06:45Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:06:45!
Armor piercing bullets
This item requires rank 9 in order to be used.
2,173
2,529
1,293
offense
defense
stealth
(+2,173)
(+2,529)
(+1,293)
9--off: 2,173
def: 2,529
stl: 1,293
$120,00000:07:04!
Armor piercing bullets
This item requires rank 11 in order to be used.
3,228
3,924
3,350
offense
defense
stealth
(+3,228)
(+3,924)
(+3,350)
11--off: 3,228
def: 3,924
stl: 3,350
$220,00000:08:351
1--Materials
$50,00000:08:441
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$50,00000:08:442
1--Materials
$250,00000:08:44!
Prototype b-kit 1.0
This item requires rank 9 in order to be used.
525
3,111
992
offense
defense
stealth
(+525)
(+3,111)
(+992)
9--off: 525
def: 3,111
stl: 992
$100,00000:09:043
1--Materials
$150,00000:09:44Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:09:452
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$250,00000:11:45- 1--
Materials
$125,00000:11:45 1
1--Materials
$125,00000:11:45!
Revolver
This item requires rank 20 in order to be used.
32,952
3,005
12,453
offense
defense
stealth
(+32,952)
(+3,005)
(+12,453)
20--off: 32,952
def: 3,005
stl: 12,453
$960,00000:12:04!
Armor piercing bullets
This item requires rank 11 in order to be used.
3,965
3,028
3,077
offense
defense
stealth
(+3,965)
(+3,028)
(+3,077)
11--off: 3,965
def: 3,028
stl: 3,077
$200,00000:12:34!
MP5
This item requires rank 11 in order to be used.
7,005
701
2,552
offense
defense
stealth
(+7,005)
(+701)
(+2,552)
11--off: 7,005
def: 701
stl: 2,552
$200,00000:13:34- 1--
Materials
$80,00000:14:45 !
Prototype b-kit 1.0
This item requires rank 11 in order to be used.
1,132
6,833
1,814
offense
defense
stealth
(+1,132)
(+6,833)
(+1,814)
11--off: 1,132
def: 6,833
stl: 1,814
$200,00000:15:35Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$3,000,00000:15:44!
Flashlight
This item requires rank 12 in order to be used.
4,559
5,567
4,475
offense
defense
stealth
(+4,559)
(+5,567)
(+4,475)
12--off: 4,559
def: 5,567
stl: 4,475
$300,00000:17:34!
Zombie mask
This item requires rank 10 in order to be used.
573
406
5,357
offense
defense
stealth
(+573)
(+406)
(+5,357)
10--off: 573
def: 406
stl: 5,357
$120,00000:18:04!
Army sweater
This item requires rank 13 in order to be used.
1,559
1,294
11,319
offense
defense
stealth
(+1,559)
(+1,294)
(+11,319)
13--off: 1,559
def: 1,294
stl: 11,319
$280,00000:18:34Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$3,000,00000:23:44!
Zombie mask
This item requires rank 7 in order to be used.
240
339
1,757
offense
defense
stealth
(+240)
(+339)
(+1,757)
7--off: 240
def: 339
stl: 1,757
$40,00000:24:05!
Full ballistic vest
This item requires rank 13 in order to be used.
611
9,849
4,033
offense
defense
stealth
(+611)
(+9,849)
(+4,033)
13--off: 611
def: 9,849
stl: 4,033
$280,00000:24:35!
Ballistic vest
This item requires rank 16 in order to be used.
2,416
18,581
6,170
offense
defense
stealth
(+2,416)
(+18,581)
(+6,170)
16--off: 2,416
def: 18,581
stl: 6,170
$540,00000:33:24Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$10,000,00000:49:45