Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Belonged toBid increase
4
1Materials
$1,540,00000:00:01
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$3,000,00000:00:01
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$10,000,00000:00:02!

Explosive rounds
This item requires rank 19 in order to be used.

11,805
24,186
18,799
offense
defense
stealth
(+11,805)
(+24,186)
(+18,799)
19off: 11,805
def: 24,186
stl: 18,799
$1,100,00000:00:21!

Ballistic vest
This item requires rank 21 in order to be used.

23,766
115,659
31,688
offense
defense
stealth
(+23,766)
(+115,659)
(+31,688)
21off: 23,766
def: 115,659
stl: 31,688
$361,152,00000:00:31!

Police vest
This item requires rank 18 in order to be used.

4,251
34,044
6,772
offense
defense
stealth
(+4,251)
(+34,044)
(+6,772)
18off: 4,251
def: 34,044
stl: 6,772
$900,00000:00:41130

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$2,860,00000:02:01
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:02:02
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:02:0269
1Materials
$1,518,00000:03:01- 1
Materials
$250,00000:03:01 
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$1,000,00000:03:01!

Golden desert eagle
This item requires rank 20 in order to be used.

43,183
3,427
15,414
offense
defense
stealth
(+43,183)
(+3,427)
(+15,414)
20off: 43,183
def: 3,427
stl: 15,414
$1,240,00000:03:22!

Golden desert eagle
This item requires rank 21 in order to be used.

49,961
6,153
8,968
offense
defense
stealth
(+49,961)
(+6,153)
(+8,968)
21off: 49,961
def: 6,153
stl: 8,968
$1,300,00000:03:524

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$500,00000:04:02
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$6,000,00000:04:02
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$1,000,00000:05:01!

Golden desert eagle
This item requires rank 20 in order to be used.

43,657
3,243
15,492
offense
defense
stealth
(+43,657)
(+3,243)
(+15,492)
20off: 43,657
def: 3,243
stl: 15,492
$1,240,00000:05:21!

AK-47
This item requires rank 22 in order to be used.

53,395
10,037
20,332
offense
defense
stealth
(+53,395)
(+10,037)
(+20,332)
22off: 53,395
def: 10,037
stl: 20,332
$1,680,00000:05:51
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$500,00000:06:01
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$500,00000:06:01
Random Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Random blueprint
$500,00000:06:01
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$1,000,00000:07:012
1Materials
$100,00000:07:02- 1
Materials
$770,00000:07:02 
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Weapon blueprint
$500,00000:08:01
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$500,00000:08:01!

Revolver
This item requires rank 21 in order to be used.

47,080
7,058
19,246
offense
defense
stealth
(+47,080)
(+7,058)
(+19,246)
21Zebbeni(Untradable)
off: 47,080
def: 7,058
stl: 19,246
$1,460,00000:08:512
1Materials
$700,00000:09:01130
1Materials
$2,600,00000:09:01!

Military body armor
This item requires rank 21 in order to be used.

4,317
51,477
11,650
offense
defense
stealth
(+4,317)
(+51,477)
(+11,650)
21off: 4,317
def: 51,477
stl: 11,650
$1,340,00000:10:515

Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$1,750,00000:11:014

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$1,400,00000:11:01!

Proso armor
This item requires rank 21 in order to be used.

7,164
52,560
21,262
offense
defense
stealth
(+7,164)
(+52,560)
(+21,262)
21off: 7,164
def: 52,560
stl: 21,262
$1,620,00000:12:11!

Pulse rifle
This item requires rank 20 in order to be used.

45,610
2,791
8,617
offense
defense
stealth
(+45,610)
(+2,791)
(+8,617)
20off: 45,610
def: 2,791
stl: 8,617
$1,140,00000:12:21!

M4
This item requires rank 20 in order to be used.

44,106
3,931
9,061
offense
defense
stealth
(+44,106)
(+3,931)
(+9,061)
20off: 44,106
def: 3,931
stl: 9,061
$1,140,00000:12:22- 1
Materials
$1,600,00000:13:01 3

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1Materials
$2,400,00000:13:01!

Flex Armor Proto
This item requires rank 21 in order to be used.

9,499
48,698
14,596
offense
defense
stealth
(+9,499)
(+48,698)
(+14,596)
21off: 9,499
def: 48,698
stl: 14,596
$1,460,00000:13:51
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Armor blueprint
$1,000,00000:14:01
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Disguise blueprint
$1,000,00000:14:01!

White suit
This item requires rank 25 in order to be used.

5,649
14,642
90,541
offense
defense
stealth
(+5,649)
(+14,642)
(+90,541)
25off: 5,649
def: 14,642
stl: 90,541
$2,220,00000:15:51
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1Tech blueprint
$6,000,00000:17:01!

Full ballistic vest
This item requires rank 21 in order to be used.

8,477
50,332
22,112
offense
defense
stealth
(+8,477)
(+50,332)
(+22,112)
21off: 8,477
def: 50,332
stl: 22,112
$1,620,00000:17:12!

Police vest
This item requires rank 21 in order to be used.

7,645
49,757
20,587
offense
defense
stealth
(+7,645)
(+49,757)
(+20,587)
21off: 7,645
def: 49,757
stl: 20,587
$1,560,00000:19:52!

Desert eagle
This item requires rank 21 in order to be used.

42,540
9,428
22,837
offense
defense
stealth
(+42,540)
(+9,428)
(+22,837)
21off: 42,540
def: 9,428
stl: 22,837
$1,500,00000:28:51!

Flashlight
This item requires rank 20 in order to be used.

25,721
29,925
18,161
offense
defense
stealth
(+25,721)
(+29,925)
(+18,161)
20off: 25,721
def: 29,925
stl: 18,161
$1,480,00000:29:22!

Army sweater
This item requires rank 21 in order to be used.

7,686
10,248
57,229
offense
defense
stealth
(+7,686)
(+10,248)
(+57,229)
21off: 7,686
def: 10,248
stl: 57,229
$1,500,00000:41:31
















