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Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids. -
Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids. -
Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids. -
Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids. -
Auction history
Rank Stats
Price Winner Time 
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1 Disguise blueprint
$6,600,000 PureLuck Thu 19 Mar 23:54:02 
Pirate mask
This item requires rank 21 in order to be used.

9,240
7,187
53,359
offense
defense
stealth
(+9,240)
(+7,187)
(+53,359)
21 off: 9,240
def: 7,187
stl: 53,359
$1,540,000 PureLuck Thu 19 Mar 23:53:01 
Desert eagle
This item requires rank 24 in order to be used.

89,950
14,583
34,234
offense
defense
stealth
(+89,950)
(+14,583)
(+34,234)
24 off: 89,950
def: 14,583
stl: 34,234
$29,795,882 Doofus Thu 19 Mar 23:51:01 
1 Materials
$550,000 Amun Thu 19 Mar 23:51:01 
Bayonet
This item requires rank 22 in order to be used.

37,098
35,086
41,018
offense
defense
stealth
(+37,098)
(+35,086)
(+41,018)
22 off: 37,098
def: 35,086
stl: 41,018
$27,525,627 PureLuck Thu 19 Mar 23:49:02 
Paper
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1 Materials
$1,760,000 PureLuck Thu 19 Mar 23:48:02 
Improved crosshairs
This item requires rank 25 in order to be used.

40,673
41,264
58,985
offense
defense
stealth
(+40,673)
(+41,264)
(+58,985)
25 off: 40,673
def: 41,264
stl: 58,985
$3,102,000 Manchester Thu 19 Mar 23:45:02 
Gang suit
This item requires rank 24 in order to be used.

8,247
8,654
91,380
offense
defense
stealth
(+8,247)
(+8,654)
(+91,380)
24 off: 8,247
def: 8,654
stl: 91,380
$2,376,000 Manchester Thu 19 Mar 23:45:02 
1 Materials
$3,520,000 PureLuck Thu 19 Mar 23:45:02 
Desert eagle
This item requires rank 22 in order to be used.

74,120
4,905
23,807
offense
defense
stealth
(+74,120)
(+4,905)
(+23,807)
22 off: 74,120
def: 4,905
stl: 23,807
$2,266,000 PureLuck Thu 19 Mar 23:44:01 
Bayonet
This item requires rank 24 in order to be used.

55,220
56,168
26,407
offense
defense
stealth
(+55,220)
(+56,168)
(+26,407)
24 off: 55,220
def: 56,168
stl: 26,407
$3,339,600 Doofus Thu 19 Mar 23:34:02 
Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1 Materials
$2,640,000 Manchester Thu 19 Mar 23:31:02 
1 Materials
$1,760,000 Auto Thu 19 Mar 23:25:01 
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1 Tech blueprint
$11,000,000 Auto Thu 19 Mar 23:18:02 
1 Materials
$2,640,000 Auto Thu 19 Mar 23:16:01 
1 Materials
$3,520,000 Auto Thu 19 Mar 23:13:02 
Tech Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1 Tech blueprint
$6,600,000 DryEye Thu 19 Mar 23:11:02 
Explosive rounds
This item requires rank 8 in order to be used.

2,529
2,991
3,572
offense
defense
stealth
(+2,529)
(+2,991)
(+3,572)
8 off: 2,529
def: 2,991
stl: 3,572
$198,000 Auto Thu 19 Mar 23:05:02 
Gang suit
This item requires rank 18 in order to be used.

2,533
3,795
37,825
offense
defense
stealth
(+2,533)
(+3,795)
(+37,825)
18 off: 2,533
def: 3,795
stl: 37,825
$968,000 DryEye Thu 19 Mar 23:00:02 
1 Materials
$1,155,000 Manchester Thu 19 Mar 22:58:02 
White suit
This item requires rank 15 in order to be used.

3,963
1,966
21,623
offense
defense
stealth
(+3,963)
(+1,966)
(+21,623)
15 off: 3,963
def: 1,966
stl: 21,623
$616,000 DryEye Thu 19 Mar 22:49:02 
Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1 Materials
$1,540,000 DryEye Thu 19 Mar 22:47:02 
Full ballistic vest
This item requires rank 15 in order to be used.

1,694
26,823
6,729
offense
defense
stealth
(+1,694)
(+26,823)
(+6,729)
15 off: 1,694
def: 26,823
stl: 6,729
$770,000 Manchester Thu 19 Mar 22:38:01 
Proso armor
This item requires rank 12 in order to be used.

1,933
14,052
3,487
offense
defense
stealth
(+1,933)
(+14,052)
(+3,487)
12 off: 1,933
def: 14,052
stl: 3,487
$418,000 Manchester Thu 19 Mar 22:31:02 
1 Materials
$1,540,000 Manchester Thu 19 Mar 22:31:02 
Full ballistic vest
This item requires rank 13 in order to be used.

6,125
31,094
12,720
offense
defense
stealth
(+6,125)
(+31,094)
(+12,720)
13 off: 6,125
def: 31,094
stl: 12,720
$386,522,400 Renoir Thu 19 Mar 22:29:02 
1 Materials
$3,465,000 Manchester Thu 19 Mar 22:27:02 
Tactical vest
This item requires rank 10 in order to be used.

1,508
9,239
2,032
offense
defense
stealth
(+1,508)
(+9,239)
(+2,032)
10 off: 1,508
def: 9,239
stl: 2,032
$520,000 Auto Thu 19 Mar 22:27:02 
Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1 Materials
$1,760,000 DryEye Thu 19 Mar 22:19:02 
Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1 Materials
$1,540,000 Manchester Thu 19 Mar 22:19:02 -
Multiplier system
Manual overview















