Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 20 auctions per day and a maximum of 3 highest bids at the same time.
You've currently won 0 bids today and have 0 highest bids.
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Radar
This item requires rank 25 in order to be used.

31,504
29,894
28,627
offense
defense
stealth
(+31,504)
(+29,894)
(+28,627)
25--off: 31,504
def: 29,894
stl: 28,627
$1,800,00000:00:22!

Army sweater
This item requires rank 28 in order to be used.

11,810
5,896
83,567
offense
defense
stealth
(+11,810)
(+5,896)
(+83,567)
28--off: 11,810
def: 5,896
stl: 83,567
$2,020,00000:00:53!

Prototype b-kit 1.0
This item requires rank 33 in order to be used.

22,716
125,811
36,984
offense
defense
stealth
(+22,716)
(+125,811)
(+36,984)
33--off: 22,716
def: 125,811
stl: 36,984
$3,720,00000:01:23
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:01:32- 1--
Materials
$50,00000:01:32 !

Binoculars
This item requires rank 14 in order to be used.

5,035
10,419
4,996
offense
defense
stealth
(+5,035)
(+10,419)
(+4,996)
14--off: 5,035
def: 10,419
stl: 4,996
$400,00000:02:231
1--Materials
$50,00000:02:321
1--Materials
$20,00000:02:32- 1--
Materials
$125,00000:02:32 2

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$250,00000:03:333
1--Materials
$60,00000:03:333

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$150,00000:03:33
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:04:321

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:04:323

Chemicals
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$60,00000:04:32
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:04:32!

Golden desert eagle
This item requires rank 11 in order to be used.

8,737
1,473
3,082
offense
defense
stealth
(+8,737)
(+1,473)
(+3,082)
11--off: 8,737
def: 1,473
stl: 3,082
$260,00000:05:22!

Full ballistic vest
This item requires rank 27 in order to be used.

18,545
102,482
19,779
offense
defense
stealth
(+18,545)
(+102,482)
(+19,779)
27--off: 18,545
def: 102,482
stl: 19,779
$2,820,00000:06:121

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$20,00000:06:32
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:06:32- 1--
Materials
$40,00000:07:32 3
1--Materials
$60,00000:07:32
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:07:32
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:08:32
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:08:32
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:08:321
1--Materials
$20,00000:09:322
1--Materials
$40,00000:09:32!

Pulse rifle
This item requires rank 19 in order to be used.

30,061
2,510
10,969
offense
defense
stealth
(+30,061)
(+2,510)
(+10,969)
19--off: 30,061
def: 2,510
stl: 10,969
$880,00000:09:521

Batteries
This item requires rank 1 in order to be used.

Material
Materials are used for crafting.
1--Materials
$125,00000:10:324
1--Materials
$80,00000:10:32- 1--
Materials
$60,00000:10:32 !

Loaba suite v2
This item requires rank 20 in order to be used.

7,284
34,264
12,356
offense
defense
stealth
(+7,284)
(+34,264)
(+12,356)
20--off: 7,284
def: 34,264
stl: 12,356
$1,080,00000:11:52!

Army sweater
This item requires rank 15 in order to be used.

1,559
2,211
17,431
offense
defense
stealth
(+1,559)
(+2,211)
(+17,431)
15--off: 1,559
def: 2,211
stl: 17,431
$420,00000:12:22
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:12:32!

Revolver
This item requires rank 29 in order to be used.

74,710
8,332
44,013
offense
defense
stealth
(+74,710)
(+8,332)
(+44,013)
29--off: 74,710
def: 8,332
stl: 44,013
$2,540,00000:12:52!

Ballistic vest
This item requires rank 1 in order to be used.

8
88
27
offense
defense
stealth
(+8)
(+88)
(+27)
1--off: 8
def: 88
stl: 27
$1,00000:14:22
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:14:32!

Proso armor
This item requires rank 20 in order to be used.

3,651
36,784
13,956
offense
defense
stealth
(+3,651)
(+36,784)
(+13,956)
20--off: 3,651
def: 36,784
stl: 13,956
$1,080,00000:14:52!

Full ballistic vest
This item requires rank 25 in order to be used.

11,065
70,301
29,263
offense
defense
stealth
(+11,065)
(+70,301)
(+29,263)
25--off: 11,065
def: 70,301
stl: 29,263
$2,220,00000:15:22!

Revolver
This item requires rank 13 in order to be used.

12,707
1,948
3,384
offense
defense
stealth
(+12,707)
(+1,948)
(+3,384)
13--off: 12,707
def: 1,948
stl: 3,384
$360,00000:17:22
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:18:32
Disguise Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:18:32
Weapon Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$3,000,00000:18:33!

Explosive rounds
This item requires rank 23 in order to be used.

18,175
29,946
27,506
offense
defense
stealth
(+18,175)
(+29,946)
(+27,506)
23--off: 18,175
def: 29,946
stl: 27,506
$1,520,00000:20:22!

AK-47
This item requires rank 20 in order to be used.

38,691
3,860
16,603
offense
defense
stealth
(+38,691)
(+3,860)
(+16,603)
20--off: 38,691
def: 3,860
stl: 16,603
$1,180,00000:21:52
Armor Blueprint
This item requires rank 1 in order to be used.

Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:22:32!

Mini k
This item requires rank 28 in order to be used.

107,059
10,186
44,965
offense
defense
stealth
(+107,059)
(+10,186)
(+44,965)
28--off: 107,059
def: 10,186
stl: 44,965
$3,240,00000:22:52!

Tigerprint suit
This item requires rank 32 in order to be used.

31,720
14,449
140,389
offense
defense
stealth
(+31,720)
(+14,449)
(+140,389)
32off: 31,720
def: 14,449
stl: 140,389
$4,114,00000:24:03!

Pulse rifle
This item requires rank 28 in order to be used.

93,946
17,779
37,891
offense
defense
stealth
(+93,946)
(+17,779)
(+37,891)
28--off: 93,946
def: 17,779
stl: 37,891
$3,000,00000:26:52
















