Auction house
Below you'll find a list of items being auctioned.
When placing a bid on an item your bid will increase the price by X%.
You can only win a maximum of 10 auctions per day and a maximum of 3 highest bids at the same time.
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Full ballistic vest
This item requires rank 4 in order to be used.
99
466
166
offense
defense
stealth
(+99)
(+466)
(+166)
4--off: 99
def: 466
stl: 166
$20,00000:00:12!
Tommy gun
This item requires rank 11 in order to be used.
6,005
759
2,643
offense
defense
stealth
(+6,005)
(+759)
(+2,643)
11--off: 6,005
def: 759
stl: 2,643
$180,00000:00:12!
Bayonet
This item requires rank 13 in order to be used.
3,909
4,138
6,314
offense
defense
stealth
(+3,909)
(+4,138)
(+6,314)
13--off: 3,909
def: 4,138
stl: 6,314
$280,00000:00:12Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:00:22Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$500,00000:00:22!
Army sweater
This item requires rank 15 in order to be used.
2,076
1,452
13,201
offense
defense
stealth
(+2,076)
(+1,452)
(+13,201)
15--off: 2,076
def: 1,452
stl: 13,201
$340,00000:01:13!
Military body armor
This item requires rank 14 in order to be used.
1,271
13,015
4,082
offense
defense
stealth
(+1,271)
(+13,015)
(+4,082)
14--off: 1,271
def: 13,015
stl: 4,082
$360,00000:01:13Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$1,000,00000:01:22Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:02:22Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$500,00000:02:225
1--Materials
$100,00000:02:221
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$50,00000:02:221
Batteries
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$350,00000:02:22Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:02:23Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$1,000,00000:02:23!
Flex Armor Proto
This item requires rank 18 in order to be used.
1,649
18,602
5,259
offense
defense
stealth
(+1,649)
(+18,602)
(+5,259)
18--off: 1,649
def: 18,602
stl: 5,259
$520,00000:02:43Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:03:22!
Cowprint suit
This item requires rank 9 in order to be used.
723
677
3,685
offense
defense
stealth
(+723)
(+677)
(+3,685)
9--off: 723
def: 677
stl: 3,685
$100,00000:03:43!
M4
This item requires rank 15 in order to be used.
14,019
2,107
3,994
offense
defense
stealth
(+14,019)
(+2,107)
(+3,994)
15--off: 14,019
def: 2,107
stl: 3,994
$400,00000:04:132
1--Materials
$100,00000:05:22!
Desert eagle
This item requires rank 14 in order to be used.
10,653
1,796
3,040
offense
defense
stealth
(+10,653)
(+1,796)
(+3,040)
14--off: 10,653
def: 1,796
stl: 3,040
$300,00000:05:32!
Prototype b-kit 1.0
This item requires rank 11 in order to be used.
1,132
6,833
1,814
offense
defense
stealth
(+1,132)
(+6,833)
(+1,814)
11--off: 1,132
def: 6,833
stl: 1,814
$200,00000:06:121
1--Materials
$125,00000:07:223
1--Materials
$150,00000:07:221
1--Materials
$50,00000:07:22!
Zombie mask
This item requires rank 1 in order to be used.
12
12
68
offense
defense
stealth
(+12)
(+12)
(+68)
1--off: 12
def: 12
stl: 68
$1,00000:08:12Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$500,00000:08:221
Batteries
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$50,00000:08:228
1--Materials
$160,00000:09:22- 1--
Materials
$100,00000:09:22 - 1--
Materials
$20,00000:09:22 Tech Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Tech blueprint
$500,00000:09:23!
Tommy gun
This item requires rank 13 in order to be used.
9,388
1,602
3,861
offense
defense
stealth
(+9,388)
(+1,602)
(+3,861)
13--off: 9,388
def: 1,602
stl: 3,861
$300,00000:09:33!
Zombie mask
This item requires rank 10 in order to be used.
716
459
4,199
offense
defense
stealth
(+716)
(+459)
(+4,199)
10--off: 716
def: 459
stl: 4,199
$100,00000:09:422
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$40,00000:10:222
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$100,00000:10:221
1--Materials
$125,00000:10:22- 1--
Materials
$400,00000:10:22 Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$1,000,00000:10:22!
Zombie mask
This item requires rank 10 in order to be used.
573
406
5,357
offense
defense
stealth
(+573)
(+406)
(+5,357)
10--off: 573
def: 406
stl: 5,357
$120,00000:11:423
Chemicals
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$150,00000:13:22- 1--
Materials
$350,00000:13:22 - 1--
Materials
$200,00000:13:22 Random Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Random blueprint
$1,000,00000:13:22!
Full ballistic vest
This item requires rank 9 in order to be used.
412
3,515
1,176
offense
defense
stealth
(+412)
(+3,515)
(+1,176)
9--off: 412
def: 3,515
stl: 1,176
$100,00000:13:422
Paper
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$250,00000:14:2312
1--Materials
$240,00000:14:233
Batteries
This item requires rank 1 in order to be used.
Material
Materials are used for crafting.
1--Materials
$150,00000:14:23Disguise Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Disguise blueprint
$1,000,00000:15:22!
Loaba suite v2
This item requires rank 9 in order to be used.
714
3,583
849
offense
defense
stealth
(+714)
(+3,583)
(+849)
9--off: 714
def: 3,583
stl: 849
$100,00000:18:43!
Loaba suite v2
This item requires rank 11 in order to be used.
595
5,846
2,181
offense
defense
stealth
(+595)
(+5,846)
(+2,181)
11--off: 595
def: 5,846
stl: 2,181
$180,00000:22:32!
Bayonet
This item requires rank 12 in order to be used.
3,159
3,640
4,336
offense
defense
stealth
(+3,159)
(+3,640)
(+4,336)
12--off: 3,159
def: 3,640
stl: 4,336
$220,00000:23:12Weapon Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Weapon blueprint
$3,000,00000:23:22Armor Blueprint
This item requires rank 1 in order to be used.
Consumables
Consumable items are items you can use in order to gain benefits.
1--Armor blueprint
$3,000,00000:23:22