Introduction
Crimes are one of the most important things in Unleashed Fear, it's the key feature to building your character.
You'll be committing crimes to strengthen your character but also to make money, but how do you know which crimes to commit?
In the beginning your character will be low ranked and weak, you won't be able to succeed a lot of crimes and you will have to start out low.
By committing crimes your characters will start to develop, you'll get stats, ranking points, money and crime experience.
Here are some pointers to take into mind when committing crimes, these pointers will help you on your path to becoming the new ruler of Unleashed Fear.
Crime experience
Crime experience is the key factor to start playing harder and more challenging crimes, the more experience the higher crimes you'll be able to commit and the more money you'll earn.
The more crimes you commit the more experience you'll gain and the more experience you gain the higher crimes you can commit, you will see your success chances going up the more you crime.
You'll have to unlock crimes in different cities, by simply committing crimes in those cities, you'll also gain a bit of experience in every city by overall criming.
Stamina
Each crime you want to commit will require a certain amount of stamina, the higher the crimes, the more stamina they require.
Every 15 minutes everybody receives a bit of stamina which has a base value of 100, however if you invested in the stamina skill or are using a parent account you'll be gaining more stamina, plus on Saturday's everybody receives 50% bonus stamina.
There is stamina and bonus stamina, stamina is the regular stamina you receive, and bonus stamina is additional stamina you might have obtained from a parent account, when you commit a crime it will first use the regular stamina, if you ran out of regular stamina it will then start using bonus stamina, if both are low or you lack stamina to commit a certain crime, you'll have to wait till you gain additional stamina again.
Ranking points
Ranking allows you to unlock new features but not new crimes, rank is important but not as important as stats are. Always remember even if someone is higher in rank then you are, that doesn't mean that their characters stats are better then yours. Each crime gives different stats and ranking point, some give low stats and high ranking points thus leading to a high ranked but low stats account, and visaversa of course.
Each crime gives a certain amount of ranking points, primarily balanced around the stamina it takes to commit the crime, to keep the overall ranking balance spread evenly.
Money rewards
The higher the crime the more money you'll be earning, higher crimes means more cooldown time, but it also means more reward, higher crimes are generally harder to commit and require more crime experience to succeed.
You can further boost your crime income with different skills/talents to maximize your earnings.
Character stats
Every crime gives your character stats, but how do you know which crime to commit in order to make a strong character?
The first thing to take notice of is the 'strength' of a crime, the strength category indicated how strong a crime is, this can either be weak, normal or strong, it's recommended to only play strong crimes to build a strong character.
Next you'll want to pay attention to the stats a specific crime gives, not all the information is provided, however you can see the main attribute and bonus attributes of crimes, for example a crime might give 55% offense, and has a defense bonus on top of it.
To maximize the strength of a crime it's recommended to play crimes that have matching stats and bonuses, for example a 'strong strength' with 67% defense crime with a defense bonus on top will be a smart crime to play if you want to gain defense.
Bonus
Every crime has it's own bonus stats, these bonuses could be: Off(ense), Def(ense), St(ea)l(th). Every few hours these bonuses will be reset/changed.
Each bonus gives 5% extra stats on the crimes, offense will give 5% extra offense, defense will give 5% extra defense, stealth will give 5% extra stealth.
Crimes change over time.
Crimes change overtime, as there are only 210 different crimes spread across 21 different cities, and they all change overtime, they either become 'stronger' or 'weaker'.
What does it mean that crimes change? every X amount of time all crimes get a slight update to their stats and rank points, making them change over-time, they could gain a few offense, lose a few defense and gain a bit of ranking points, this is all randomized.
This ensures a dynamic crime system, and to prevent one crime from being the best crime inside the game, you'll always be looking around for the perfect crime to commit.
So what do I do?
It's best to make a map of all the crimes, so you know where the offense, defense and stealth crimes are located, remember each city has 10 crimes, 21 cities in total which makes 210 total different crimes.
If you do not know how to make a crime map look at the image below, these are crimes from V1, every crime in every city, this way you know all the crimes. And you will know if you want to commit offense crimes you will have to go to city X.
There is no real way of knowing if a crime is the best, the only way you can test if crimes are good is by putting your account at risk, you will have to engage in a family war in order to shoot/get shot at, and by choosing your opponents carefully.
If you commit a certain crime over and over again, and your opponent commit another crime over and over again, and they fail to kill you and you succeed in killing them you might get an idea of which crime is better then the other, but you still can't absolutely be sure as you do not know which crimes your opponent commit and crimes change over time, which keeps things fresh and dynamic.
Crimes scouting
By using the scounting feature, or the scouting database you can gather additional information about crimes spread across different cities.
Make use of these features to plan your next travels or by simply finding an appealing crime to play.
Remember, you'll want to optimize the crime as much as possible, such as a strong crime, with high % offense and an offense bonus if you want to play offense.
Auto crimer
You can also make use of the auto crimer feature, this feature will allow you to commit crimes automatically every 15 minutes based on certain settings you can customize
The auto crimer will commit crimes even when you are offline, and you can also commit crimes manually yourself while the auto crimer is active.
There are no technical downsides to using the auto crimer, and the auto crimer will only play suitable crimes based on your settings, if no crimes in the city match any of your settings it will not commit any crimes.
Once you activate the auto crimer and customize your settings it will continue to run for the next 3 hours, you won't be able to deactivate it.
Auto crimer also has it's own crimes logbook and loot logbooks so you can keep track of what the auto crimer did and what loot you managed to obtain.
Daily cities
Every day at 00:00 server time, 3 random cities will be selected to become 'daily cities'.
When you commit a crime in one of these cities, you'll receive an additional 5% offense, 5% defense and 5% stealth on top of it's stats.
We'd recommend trying to play crimes inside a daily city as much as possible to maximize your strength gains, again, try to combine it with a high %'s crime, that is strong, and has a matching bonus.
Warzone cities
A city can become a warzone city, this also results into additional gains on top of crimes.
You'll be earning a lot more money for comitting crimes in a warzone city, but you'll also gain additional stats boosts on top of crimes.
A warzone city will give a direct buff to crimes; 10% offense, 5% defense and 5% stealth, this buff stacks on top of daily cities boosts.
So if you'd crime in a warzone city, that also happens to be a daily city, you'll be gaining over 15% offense, 10% defense, 10% stealth on top of what the crime itself already supplies.
Misconceptions
Over the versions a lot of players thought they have figured out exactly how the crimes system works. A lot of rumors have been spreading around when it comes to "calculating" crimes.
All these rumors are pretty much false. When it comes to the current crime system there are 2 very important conclusions you can draw. You have 2 different ways of viewing crimes, the amount of stats you get compared to the ranking progress, and the amount of stats you get compared to the amount of stamina you spend.
The first option, the amount of stats per ranking progress can be calculated, with some effort, dedication and team-skill you can figure out bad and good stats to rank crimes. However the 2nd option the stats compared to stamina spend option cannot be calculated. The stats to stamina crimes will always be stronger then a stats to rank crime. The system was made in such a way on purpose.
Unleashed Fear is suppose to be fun, challenging and offer everybody equal chances to compete for the top, this is not some math competition where those who try to calculate crimes should be the winners. Tho stats to rank points crimes do give really nice accounts compared to other accounts on the same rank, the stats to stamina crimes will always be better.
Last but not least, the crimes updater that makes crimes weaker/stronger over time is also a system that was designed in such a way that it cannot be calculated. If a crime gets weaker for example, it might lose 5% of the offense/defense/stealth/ranking points that it gives, this will result into a weaker stats to stamina ratio crime, but the crime will still have the same amount of stats to rank ratio.
Example of misconception
In version 2.004 around 1.650.000 crimes were committed during the course of the version. About 950.000 of those crimes committed were Bangkok 2.
Bangkok 2 was a stats to rank crime, the crime gave roughly 3.7 times more stats then ranking points where an average crime gives 2.5 - 3.0 stats per ranking point.
However, the amount of stats you gained per stamina was only 1.2, where the average crime gives about 3.0 - 3.5 stats per stamina.
If players we're really able to calculate the stats to stamina ratio they would never have committed Bangkok 2 over 950.000 times, more then half of all the crimes committed during the version!
In comparison during this same version New York 6 was the best crime, this crime was committed only 5.500 times and ended 12th on the top spammed crime 6 list.
Examples of stats to rank/stamina crimes.
Remember, these are simply examples to give you an idea of how the system works!
Stats to rank crime
Offense 150 points, Defense 325 points, Stealth 125 points -- 25% Offense, 54% Defense, 21% Stealth
This crime takes 115 stamina and gives 350 rank points.
Stats to rank calculation: 3.4 Stats per Rank point.
Stats to stamina calculation: 5.2 Stats per Stamina point.
Stats to stamina crime
Offense 400 points, Defense 100 points, Stealth 200 points -- 57% Offense, 14% Defense, 29% Stealth
This crime takes 90 stamina and gives 450 rank points.
Stats to rank calculation: 1.6 Stats per Rank point.
Stats to stamina calculation: 7.8 Stats per Stamina point.
Conclusion
The 2nd crime gives a lot more stats per stamina compared to the first crime. and it also gives more ranking points.
The 1st crime will appear a lot better on the top 50 murdered characters, as their stats to rank is a lot better then a stats to stamina account.
Obviously these are very extreme differences and are purely meant to show an example of the difference.